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#ifndef EFFECT3D_H
#define EFFECT3D_H
void effect_rotate_random_pixels (int iterations, int delay, int pixels);
void linespin (int iterations, int delay);
void ripples (int iterations, int delay);
float distance2d (float x1, float y1, float x2, float y2);
float distance3d (float x1, float y1, float z1, float x2, float y2, float z2);
//typedef struct {float x; float y; float z;} vertex;
#endif
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