#ifndef EFFECT3D_H #define EFFECT3D_H void effect_rotate_random_pixels (int iterations, int delay, int pixels); void linespin (int iterations, int delay); void ripples (int iterations, int delay); float distance2d (float x1, float y1, float x2, float y2); float distance3d (float x1, float y1, float z1, float x2, float y2, float z2); //typedef struct {float x; float y; float z;} vertex; #endif