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#include <stdio.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "cube.h"
#include "draw.h"
#include "draw_3d.h"
#include "effect.h"
#include "gameoflife.h"
#include "launch_effect.h"
void *cube_updater (unsigned char rs232_cube[8][8]);
int main (int argc, char **argv)
{
if (argc < 2) {
fprintf(stderr, "Please indicate device to use.\n");
return 1;
}
cube_init(argv[1]);
pthread_t cube_thread;
int iret, i, x;
iret = pthread_create (&cube_thread, NULL, cube_updater, rs232_cube);
while (1)
{
for (i = 0; i < 0; i++) {
effect_blinky2();
}
for (i=0; i<EFFECTS_TOTAL; i++)
launch_effect(i);
printf("Effect: sidewaves\n");
sidewaves(2000,50);
printf("Effect: ripples\n");
ripples(2000,50);
printf("Effect: linespin\n");
linespin(2000,50);
printf("Effect: sinelines\n");
sinelines(2000,50);
printf("Effect: spheremove\n");
spheremove(1500,50);
printf("Effect: fireworks\n");
fireworks(7,50,600);
printf("Effect: gol_play\n");
for (i=0; i<10; i++)
{
for (x=0; x<20; x++)
setvoxel(rand()%4,rand()%4,rand()%4);
gol_play(50,1000);
}
}
}
void *cube_updater (unsigned char rs232_cube[8][8])
{
unsigned char pushcube[8][8];
while (1)
{
memcpy(pushcube, rs232_cube, 64);
cube_push(pushcube);
}
}
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