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/* (c) copyright N.C. 2011 */

// ATMEL ATMEGA8
//
//                        +-\/-+
//          (RESET) PC6  1|    |28  PC5 (ADC5/SCL)
//            (RXD) PD0  2|    |27  PC4 (ADC4/SDA)
//            (TXD) PD1  3|    |26  PC3 (ADC3)
//           (INT0) PD2  4|    |25  PC2 (ADC2)
//           (INT1) PD3  5|    |24  PC1 (ADC1)
//         (XCK/T0) PD4  6|    |23  PC0 (ADC0)
//                  VCC  7|    |22  GND
//                  GND  8|    |21  AREF
//    (XTAL1/TOSC1) PB6  9|    |20  AVCC
//    (XTAL2/TOSC2) PB7 10|    |19  PB5 (SCK)
//             (T1) PD5 11|    |18  PB4 (MISO)
//           (AIN0) PD6 12|    |17  PB3 (MOSI/OC2)
//           (AIN1) PD7 13|    |16  PB2 (SS/OC1B)
//           (ICP1) PB0 14|    |15  PB1 (OC1A)
//                        +----+

extern "C" {
#include <avr/io.h>
#include <avr/interrupt.h>

#include <stdlib.h> // rand


#include "main.h"
#include "effect.h"
#include "launch_effect.h"
//#include "draw.h"

}

//int myrand() { return rand(); }

#define CUBE_SIZE 8

//#define AXIS_X 1
//#define AXIS_Y 2
//#define AXIS_Z 3

volatile unsigned char cube[8][8];
//volatile unsigned char current_layer = 0;
extern volatile unsigned char current_layer;
volatile bool in_wait = false;

volatile unsigned char fb[CUBE_SIZE][CUBE_SIZE];
/*****************************************************************************
 * TIME MANAGEMENT
 *****************************************************************************/

#define clockCyclesPerMicrosecond() ( F_CPU / 1000000L )
#define clockCyclesToMicroseconds(a) ( (a) / clockCyclesPerMicrosecond() )
#define microsecondsToClockCycles(a) ( (a) * clockCyclesPerMicrosecond() )

// the prescaler is set so that timer0 ticks every 64 clock cycles, and the
// the overflow handler is called every 256 ticks.
#define MICROSECONDS_PER_TIMER0_OVERFLOW (clockCyclesToMicroseconds(64 * 256))

// the whole number of milliseconds per timer0 overflow
#define MILLIS_INC (MICROSECONDS_PER_TIMER0_OVERFLOW / 1000)

// the fractional number of milliseconds per timer0 overflow. we shift right
// by three to fit these numbers into a byte. (for the clock speeds we care
// about - 8 and 16 MHz - this doesn't lose precision.)
#define FRACT_INC ((MICROSECONDS_PER_TIMER0_OVERFLOW % 1000) >> 3)
#define FRACT_MAX (1000 >> 3)

//volatile uint32_t timer0_overflow_count = 0;
volatile uint32_t timer0_millis = 0;
//static uint8_t timer0_fract = 0;


ISR(TIMER0_OVF_vect)
{
        // copy these to local variables so they can be stored in registers
        // (volatile variables must be read from memory on every access)
        uint32_t m = timer0_millis;
        //uint8_t f = timer0_fract;
        static uint8_t timer0_fract = 0;

        m += MILLIS_INC;
        //f += FRACT_INC;
        timer0_fract += FRACT_INC;
        //if (f >= FRACT_MAX) {
        if (timer0_fract >= FRACT_MAX) {
                //f -= FRACT_MAX;
                timer0_fract -= FRACT_MAX;
                ++m;
        }

        //timer0_fract = f;
        timer0_millis = m;
        //timer0_overflow_count++;

//static uint32_t last_time = 0;
        //if (timer0_overflow_count & 0x1)
        //if (m - last_time >= 5) {
        //debounce_keys(); // called nearly each 2ms (0,002048s)
            //last_time = m;
        //}
}

/*
inline uint32_t millis()
{
        uint32_t m;
        uint8_t oldSREG = SREG;

        // disable interrupts while we read timer0_millis or we might get an
        // inconsistent value (e.g. in the middle of a write to timer0_millis)
        cli();
        m = timer0_millis;
        SREG = oldSREG;

        return m;
}
*/

inline uint32_t millis()
{
    return timer0_millis;
}

void delay(uint32_t ms)
{
    in_wait = true;
    uint32_t time1 = millis();
    while ((millis()) - time1 < ms);
    in_wait = false;
}
//void delay_ms(uint16_t x)
//{
//    in_wait = true;
//  uint8_t y, z;
//  for ( ; x > 0 ; x--){
//    for ( y = 0 ; y < 90 ; y++){
//      for ( z = 0 ; z < 6 ; z++){
//        asm volatile ("nop");
//      }
//    }
//  }
//    in_wait = false;
//}


/*****************************************************************************
 * ACCESSORS
 *****************************************************************************/

unsigned char inrange(int x, int y, int z);
void set_led(unsigned char x, unsigned char y, unsigned char z, bool on)
{

    if (!inrange(x, y, z)) {
        return;
    }

    /*
    assert(x >= 0 && x <= 7);
    assert(y >= 0 && y <= 7);
    assert(z >= 0 && z <= 7);
    */

    if (on) {
        cube[y][z] |= ((unsigned char)1) << x;
    }
    else {
        cube[y][z] &= ~(((unsigned char)1) << x);
    }
}

void clear_led()
{
    for (unsigned char z = 0; z < 8; ++z) {
        for (unsigned char y = 0; y < 8; ++y) {
            cube[y][z] = 0;
        }
    }
}

/*****************************************************************************
 * RENDER
 *****************************************************************************/

ISR(TIMER2_COMP_vect)
{
    //if (!in_wait) return;
    PORTD &= ~0x20; // layer and latch low
    unsigned char current_layer_ = current_layer;
    for (unsigned char j = 0; j < 8; ++j) {
    //for (char j = 0; j < 4; ++j) {
        unsigned char val = cube[j][current_layer_];
        PORTD &= ~0x10;
        PORTC = val;
        PORTD = (PORTD & ~0xC0) | (val & 0xC0);
        PORTD |= 0x10;
    }
    PORTB = (PORTB & ~0x07) | current_layer_;
    PORTD |= 0x20;
    ++current_layer_;
    current_layer = current_layer_ & 0x07;
    //if (current_layer_ > 7) current_layer_ = 0;
    //current_layer = current_layer_;
    //PORTC |= 0x28; // layer and latch high
}

void tmp2cube (void);
// Take input from a computer and load it onto the cube buffer
void rs232(void)
{
	int tempval;
	int x = 0;
	int y = 0;
    int escape = 0;

	while (1)
	{
		// Switch state on red LED for debugging
		// Should switch state every time the code
		// is waiting for a byte to be received.
		//LED_PORT ^= LED_RED;

		// Wait until a byte has been received
		while ( !(UCSRA & (1<<RXC)) );

		// Load the received byte from rs232 into a buffer.
		tempval = UDR;

		// Uncommet this to echo data back to the computer
		// for debugging purposes.
		UDR = tempval;

		// Every time the cube receives a 0xff byte,
		// it goes into sync escape mode.
		// if a 0x00 byte is then received, the x and y counters
		// are reset to 0. This way the x and y counters are
		// always the same on the computer and in the cube.
		// To send an 0xff byte, you have to send it twice!

		// Go into sync escape mode
		if (tempval == 0xff)
		{
			// Wait for the next byte
			 while ( !(UCSRA & (1<<RXC)) );
			 // Get the next byte
			 tempval = UDR;

			 // Sync signal is received.
			 // Reset x and y counters to 0.
			 if (tempval == 0x00)
			 {
				x = 0;
				y = 0;
                escape = 1;
			 }
			 // if no 0x00 byte is received, proceed with
			 // the byte we just received.
		}

        if (escape == 0)
        {
		// Load data into the current position in the buffer
		fb[x][y] = tempval;

    		// Check if we have reached the limits of the buffer array.
    		if (y == 7)
    		{
    			if (x == 7)
    			{
    				// All data is loaded. Reset both counters
    				y = 0;
    				x = 0;
                    // Copy the data onto the cube.
    				tmp2cube();
    			} else
    			{
    				// A layer is loaded, reset y and increment x.
    				x++;
    				y = 0;
    			}
    		} else
    		{
    			// We are in the middle of loading a layer. increment y.
    			y++;
    		}

	    } else
        {
            escape = 0;
        }
    }
}




/*****************************************************************************
 * MAIN
 *****************************************************************************/
#define USART_BAUDRATE 115200
#define BAUD_PRESCALE (((F_CPU / (USART_BAUDRATE * 16UL))) - 1)
//#define BAUD_PRESCALE 51
int main()
{
    /*
     * =======================================================================
     * Initialisation
     * =======================================================================
     */

    //*** init time management
    TCNT0 = 0; // init timer count to 0
    TCCR0 |= 0x03; // prescaler: 64
    TIMSK |= 0x01; // enable timer 0 overflow interrupt

    // Timer 2
    // Frame buffer interrupt
    // 14745600/128/11 = 10472.72 interrupts per second
    // 10472.72/8 = 1309 frames per second
    OCR2 = 11;  // interrupt at counter = 10
    TCCR2 |= (1 << CS20) | (0 << CS21) | (1 << CS22); // Prescaler = 128.
    TCCR2 |= (1 << WGM21); // CTC mode. Reset counter when OCR2 is reached.
    TCNT2 = 0x00;   // initial counter value = 0;
    TIMSK |= (1 << OCIE2); // Enable CTC interrupt

    PORTD = 0;
    PORTB = 0;
    PORTC = 0;
    DDRD = 0xff;
    DDRB = 0xff;
    DDRC = 0xff;

    /*
     * =======================================================================
     * Serial port init
     * =======================================================================
     */

    // Initiate uart
    // USART Baud rate is defined in MYUBRR
    //UBRRH = BAUD_PRESCALE >> 8;
    //UBRRL = BAUD_PRESCALE;
    //// UCSRC - USART control register
    //// bit 7-6      sync/ascyn 00 = async,  01 = sync
    //// bit 5-4      parity 00 = disabled
    //// bit 3        stop bits 0 = 1 bit  1 = 2 bits
    //// bit 2-1      frame length 11 = 8
    //// bit 0        clock polarity = 0
    ////UCSRC  = 0b10000110;
    //// Enable RS232, tx and rx
    //UCSRB = (1<<RXEN)|(1<<TXEN);
    //UCSRC=(1<<URSEL)|(3<<UCSZ0);
    ////UDR = 0x00; // send an empty byte to indicate powerup.

#define BAUDRATE 9600
#define BAUD_PRESCALLER (((F_CPU / (BAUDRATE * 16UL))) - 1)
    // try again...
    UBRRH = (uint8_t)(BAUD_PRESCALLER>>8);
    UBRRL = (uint8_t)(BAUD_PRESCALLER);
    UCSRC = (1<<URSEL)|(3<<UCSZ0);

    UCSRB = (1<<RXEN)|(1<<TXEN);
#undef BAUDRATE
#undef BAUD_PRESCALLER

    //*** set interupts
    //sei();

    /*
     * =======================================================================
     * MAIN LOOP
     * =======================================================================
     */

    rs232();
	//while (1)
	//{
	//	// Show the effects in a predefined order
	//	for (char i=0; i<EFFECTS_TOTAL; i++)
	//		launch_effect(i);

	//	// Show the effects in a random order.
	//	// Comment the two lines above and uncomment this
	//	// if you want the effects in a random order.
	//	//launch_effect(rand()%EFFECTS_TOTAL);
	//}


    for (;;) {

        //clear_led();
        //delay_ms(1000);
        for (unsigned char z = 0; z < 8; ++z) {
            for (unsigned char y = 0; y < 8; ++y) {
                cube[y][z] = 0xFF;
            }
        }
        //continue;
        delay(5000);

            clear_led();
        for (char z = 0; z < 8; ++z) {
            for (char y = 0; y < 8; ++y) {
                for (char x = 0; x < 8; ++x) {
                    set_led(x, y, z, true);
                    //delay(5);
                    delay(100);
                    //delay(500);
                    //delay(1000);
                    //delay_ms(1000);
                }
            }
        }

		// Show the effects in a predefined order
		//for (char i=0; i<EFFECTS_TOTAL; i++)
			//launch_effect(i);
			//sendvoxels_rand_z(20,220,2000);
			//effect_rain(100);
			//effect_random_filler(5,1);
			//effect_z_updown(20,1000);
			//effect_wormsqueeze (2, AXIS_Z, -1, 100, 1000);
			//effect_blinky2();


		// Show the effects in a random order.
		// Comment the two lines above and uncomment this
		// if you want the effects in a random order.
		//launch_effect(rand()%EFFECTS_TOTAL);

            //effect_boxside_randsend_parallel (AXIS_X, 0, 150, 1);
            //effect_boxside_randsend_parallel (AXIS_X, 1, 150, 1);
            //effect_boxside_randsend_parallel (AXIS_Y, 0, 150, 1);
            //effect_boxside_randsend_parallel (AXIS_Y, 1, 150, 1);
            //effect_boxside_randsend_parallel (AXIS_Z, 0, 150, 1);
            //effect_boxside_randsend_parallel (AXIS_Z, 1, 150, 1);


        //delay(1000);
        //PORTB ^= 0x01;
    }

    return 0; // normally never return, just to be complient with c99 standard
}