diff options
Diffstat (limited to 'test/applet/test.cpp')
-rw-r--r-- | test/applet/test.cpp | 827 |
1 files changed, 827 insertions, 0 deletions
diff --git a/test/applet/test.cpp b/test/applet/test.cpp new file mode 100644 index 0000000..1400654 --- /dev/null +++ b/test/applet/test.cpp @@ -0,0 +1,827 @@ +#include "WProgram.h" +#line 1 "test.pde" +// On the Arduino board, digital pins are also used +// for the analog output (software PWM). Analog input +// pins are a separate set. + +// ATMEL ATMEGA8 & 168 / ARDUINO +// +// +-\/-+ +// PC6 1| |28 PC5 (AI 5) +// (D 0) PD0 2| |27 PC4 (AI 4) +// (D 1) PD1 3| |26 PC3 (AI 3) +// (D 2) PD2 4| |25 PC2 (AI 2) +// PWM+ (D 3) PD3 5| |24 PC1 (AI 1) +// (D 4) PD4 6| |23 PC0 (AI 0) +// VCC 7| |22 GND +// GND 8| |21 AREF +// PB6 9| |20 AVCC +// PB7 10| |19 PB5 (D 13) +// PWM+ (D 5) PD5 11| |18 PB4 (D 12) +// PWM+ (D 6) PD6 12| |17 PB3 (D 11) PWM +// (D 7) PD7 13| |16 PB2 (D 10) PWM +// (D 8) PB0 14| |15 PB1 (D 9) PWM +// +----+ +// +// (PWM+ indicates the additional PWM pins on the ATmega168.) + +#define CUBE_SIZE 8 + +#define AXIS_X 1 +#define AXIS_Y 2 +#define AXIS_Z 3 + +void setup() +{ + Serial.begin(9600); + delay(1000); + Serial.println("begin"); + + DDRB = 0xFF; + DDRD = 0xFC; + + PORTB = 0; + PORTD &= 0x03; + + + // Reset any PWM configuration that the arduino may have set up automagically! + TCCR2A = 0x00; + TCCR2B = 0x00; + + TCCR2A |= (0x01 << WGM21); // CTC mode. clear counter on TCNT2 == OCR2A + OCR2A = 50; // Interrupt every 25600th cpu cycle (256*100) + TCNT2 = 0x00; // start counting at 0 + TCCR2B |= (0x01 << CS22) | (0x01 << CS21); // Start the clock with a 256 prescaler + + TIMSK2 |= (0x01 << OCIE2A); + +} + +volatile unsigned char cube[8][8]; +volatile unsigned char current_layer = 0; + +ISR (TIMER2_COMPA_vect) +{ + PORTB &= ~0x21; // layer and latch low + char current_layer_ = current_layer; + + //for (char j = 0; j < 8; ++j) { + for (char j = 0; j < 4; ++j) { + unsigned char val = cube[7-j][current_layer_]; + unsigned char val2 = cube[3-j][current_layer_]; + for (char i = 0; i < 8; ++i/*, val >>= 1*/) { + PORTB &= ~0x02; + PORTD = (PORTD & ~0x80) | ((val2 << (7-i)) & 0x80); + //PORTD |= 0x80; + PORTD = (PORTD & ~0x40) | (((val << (7-i)) & 0x80) >> 1); + PORTB |= 0x02; + } + } + + PORTB = (PORTB & ~0x1C) | (current_layer_ << 2); + ++current_layer_; + current_layer = current_layer_ & 0x07; + + PORTB |= 0x21; // layer and latch high +} + +/***************************************************************************** + * ACCESSORS + *****************************************************************************/ + +unsigned char inrange(int x, int y, int z) +{ + if (x >= 0 && x < CUBE_SIZE && y >= 0 && y < CUBE_SIZE && z >= 0 && z < CUBE_SIZE) + { + return 1; + } else + { + // One of the coordinates was outside the cube. + return 0; + } +} + +bool get_led(unsigned char x, unsigned char y, unsigned char z) +{ + /* + assert(x >= 0 && x <= 7); + assert(y >= 0 && y <= 7); + assert(z >= 0 && z <= 7); + */ + + if (inrange(x, y, z)) { + return cube[y][z] & (1 << x); + } + + return false; +} + +void set_led(unsigned char x, unsigned char y, unsigned char z, bool on) +{ + + if (!inrange(x, y, z)) { + return; + } + + /* + assert(x >= 0 && x <= 7); + assert(y >= 0 && y <= 7); + assert(z >= 0 && z <= 7); + */ + + if (on) { + cube[y][z] |= ((unsigned char)1) << x; + } + else { + cube[y][z] &= ~(((unsigned char)1) << x); + } +} + +void clear_led() +{ + for (char z = 0; z < 8; ++z) { + for (char y = 0; y < 8; ++y) { + cube[y][z] = 0; + } + } +} +// Set a single voxel to ON +void setvoxel(int x, int y, int z) +{ + if (inrange(x,y,z)) + cube[y][z] |= (1 << x); +} + +unsigned char getvoxel(int x, int y, int z) +{ + if (inrange(x,y,z)) + { + if (cube[y][z] & (1 << x)) + { + return 0x01; + } else + { + return 0x00; + } + } else + { + return 0x00; + } +} + + +// Set a single voxel to ON +void clrvoxel(int x, int y, int z) +{ + if (inrange(x,y,z)) + cube[y][z] &= ~(1 << x); +} +// In some effect we want to just take bool and write it to a voxel +// this function calls the apropriate voxel manipulation function. +void altervoxel(int x, int y, int z, int state) +{ + if (state == 1) + { + setvoxel(x,y,z); + } else + { + clrvoxel(x,y,z); + } +} + +// Shift the entire contents of the cube along an axis +// This is great for effects where you want to draw something +// on one side of the cube and have it flow towards the other +// side. Like rain flowing down the Z axiz. +void shift (char axis, int direction) +{ + int i, x ,y; + int ii, iii; + int state; + + for (i = 0; i < 8; i++) + { + if (direction == -1) + { + ii = i; + } else + { + ii = (7-i); + } + + + for (x = 0; x < 8; x++) + { + for (y = 0; y < 8; y++) + { + if (direction == -1) + { + iii = ii+1; + } else + { + iii = ii-1; + } + + if (axis == AXIS_Z) + { + state = getvoxel(x,y,iii); + altervoxel(x,y,ii,state); + } + + if (axis == AXIS_Y) + { + state = getvoxel(x,iii,y); + altervoxel(x,ii,y,state); + } + + if (axis == AXIS_X) + { + state = getvoxel(iii,y,x); + altervoxel(ii,y,x,state); + } + } + } + } + + if (direction == -1) + { + i = 7; + } else + { + i = 0; + } + + for (x = 0; x < 8; x++) + { + for (y = 0; y < 8; y++) + { + if (axis == AXIS_Z) + clrvoxel(x,y,i); + + if (axis == AXIS_Y) + clrvoxel(x,i,y); + + if (axis == AXIS_X) + clrvoxel(i,y,x); + } + } +} + + +// Delay loop. +// This is not calibrated to milliseconds, +// but we had allready made to many effects using this +// calibration when we figured it might be a good idea +// to calibrate it. +void delay_ms(uint16_t x) +{ + uint8_t y, z; + for ( ; x > 0 ; x--){ + for ( y = 0 ; y < 90 ; y++){ + for ( z = 0 ; z < 6 ; z++){ + asm volatile ("nop"); + } + } + } +} + +void effect_rain (int iterations) +{ + int i, ii; + int rnd_x; + int rnd_y; + int rnd_num; + + for (ii=0;ii<iterations;ii++) + { + rnd_num = rand()%4; + + for (i=0; i < rnd_num;i++) + { + rnd_x = rand()%8; + rnd_y = rand()%8; + setvoxel(rnd_x,rnd_y,7); + } + + delay_ms(1000); + shift(AXIS_Z,-1); + } +} + +volatile const unsigned char font[455] /*EEMEM*/ = { + 0x00,0x00,0x00,0x00,0x00,0x00,0x5f,0x5f,0x00,0x00, // ! + 0x00,0x03,0x00,0x03,0x00,0x14,0x7f,0x14,0x7f,0x14, // "# + 0x24,0x2a,0x7f,0x2a,0x12,0x23,0x13,0x08,0x64,0x62, // $% + 0x36,0x49,0x55,0x22,0x50,0x00,0x05,0x03,0x00,0x00, // &' + 0x00,0x1c,0x22,0x41,0x00,0x00,0x41,0x22,0x1c,0x00, // () + 0x14,0x08,0x3e,0x08,0x14,0x08,0x08,0x3e,0x08,0x08, // *+ + 0x00,0x50,0x30,0x00,0x00,0x08,0x08,0x08,0x08,0x08, // ,- + 0x00,0x60,0x60,0x00,0x00,0x20,0x10,0x08,0x04,0x02, // ./ + 0x3e,0x51,0x49,0x45,0x3e,0x00,0x42,0x7f,0x40,0x00, // 01 + 0x42,0x61,0x51,0x49,0x46,0x21,0x41,0x45,0x4b,0x31, // 23 + 0x18,0x14,0x12,0x7f,0x10,0x27,0x45,0x45,0x45,0x39, // 45 + 0x3c,0x4a,0x49,0x49,0x30,0x01,0x71,0x09,0x05,0x03, // 67 + 0x36,0x49,0x49,0x49,0x36,0x06,0x49,0x49,0x29,0x1e, // 89 + 0x00,0x36,0x36,0x00,0x00,0x00,0x56,0x36,0x00,0x00, // :; + 0x08,0x14,0x22,0x41,0x00,0x14,0x14,0x14,0x14,0x14, // <= + 0x00,0x41,0x22,0x14,0x08,0x02,0x01,0x51,0x09,0x06, // >? + 0x32,0x49,0x79,0x41,0x3e,0x7e,0x11,0x11,0x11,0x7e, // @A + 0x7f,0x49,0x49,0x49,0x36,0x3e,0x41,0x41,0x41,0x22, // BC + 0x7f,0x41,0x41,0x22,0x1c,0x7f,0x49,0x49,0x49,0x41, // DE + 0x7f,0x09,0x09,0x09,0x01,0x3e,0x41,0x49,0x49,0x7a, // FG + 0x7f,0x08,0x08,0x08,0x7f,0x00,0x41,0x7f,0x41,0x00, // HI + 0x20,0x40,0x41,0x3f,0x01,0x7f,0x08,0x14,0x22,0x41, // JK + 0x7f,0x40,0x40,0x40,0x40,0x7f,0x02,0x0c,0x02,0x7f, // LM + 0x7f,0x04,0x08,0x10,0x7f,0x3e,0x41,0x41,0x41,0x3e, // NO + 0x7f,0x09,0x09,0x09,0x06,0x3e,0x41,0x51,0x21,0x5e, // PQ + 0x7f,0x09,0x19,0x29,0x46,0x46,0x49,0x49,0x49,0x31, // RS + 0x01,0x01,0x7f,0x01,0x01,0x3f,0x40,0x40,0x40,0x3f, // TU + 0x1f,0x20,0x40,0x20,0x1f,0x3f,0x40,0x38,0x40,0x3f, // VW + 0x63,0x14,0x08,0x14,0x63,0x07,0x08,0x70,0x08,0x07, // XY + 0x61,0x51,0x49,0x45,0x43,0x00,0x7f,0x41,0x41,0x00, // Z[ + 0x02,0x04,0x08,0x10,0x20,0x00,0x41,0x41,0x7f,0x00, // \] + 0x04,0x02,0x01,0x02,0x04,0x40,0x40,0x40,0x40,0x40, // ^_ + 0x00,0x01,0x02,0x04,0x00,0x20,0x54,0x54,0x54,0x78, // `a + 0x7f,0x48,0x44,0x44,0x38,0x38,0x44,0x44,0x44,0x20, // bc + 0x38,0x44,0x44,0x48,0x7f,0x38,0x54,0x54,0x54,0x18, // de + 0x08,0x7e,0x09,0x01,0x02,0x0c,0x52,0x52,0x52,0x3e, // fg + 0x7f,0x08,0x04,0x04,0x78,0x00,0x44,0x7d,0x40,0x00, // hi + 0x20,0x40,0x44,0x3d,0x00,0x7f,0x10,0x28,0x44,0x00, // jk + 0x00,0x41,0x7f,0x40,0x00,0x7c,0x04,0x18,0x04,0x78, // lm + 0x7c,0x08,0x04,0x04,0x78,0x38,0x44,0x44,0x44,0x38, // no + 0x7c,0x14,0x14,0x14,0x08,0x08,0x14,0x14,0x18,0x7c, // pq + 0x7c,0x08,0x04,0x04,0x08,0x48,0x54,0x54,0x54,0x20, // rs + 0x04,0x3f,0x44,0x40,0x20,0x3c,0x40,0x40,0x20,0x7c, // tu + 0x1c,0x20,0x40,0x20,0x1c,0x3c,0x40,0x30,0x40,0x3c, // vw + 0x44,0x28,0x10,0x28,0x44,0x0c,0x50,0x50,0x50,0x3c, // xy + 0x44,0x64,0x54,0x4c,0x44 // z +}; + + +volatile const unsigned char bitmaps[6][8] /*EEMEM*/ = { + {0xc3,0xc3,0x00,0x18,0x18,0x81,0xff,0x7e}, // smiley 3 small + {0x3c,0x42,0x81,0x81,0xc3,0x24,0xa5,0xe7}, // Omega + {0x00,0x04,0x06,0xff,0xff,0x06,0x04,0x00}, // Arrow + {0x81,0x42,0x24,0x18,0x18,0x24,0x42,0x81}, // X + {0xBD,0xA1,0xA1,0xB9,0xA1,0xA1,0xA1,0x00}, // ifi + {0xEF,0x48,0x4B,0x49,0x4F,0x00,0x00,0x00} // TG +}; + +const unsigned char paths[44] /*PROGMEM */= {0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,0x10,0x20,0x30,0x40,0x50,0x60,0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x67,0x57,0x47,0x37,0x27,0x17, +0x04,0x03,0x12,0x21,0x30,0x40,0x51,0x62,0x73,0x74,0x65,0x56,0x47,0x37,0x26,0x15}; // circle, len 16, offset 28 + +/* +void font_getpath (unsigned char path, unsigned char *destination, int length) +{ + int i; + int offset = 0; + + if (path == 1) + offset=28; + + for (i = 0; i < length; i++) + destination[i] = pgm_read_byte(&paths[i+offset]); +} +*/ +// Fill a value into all 64 byts of the cube buffer +// Mostly used for clearing. fill(0x00) +// or setting all on. fill(0xff) +void fill (unsigned char pattern) +{ + int z; + int y; + for (z=0;z<8;z++) + { + for (y=0;y<8;y++) + { + cube[z][y] = pattern; + } + } +} + + + +void font_getchar (char chr, unsigned char dst[5]) +{ + //uint8_t i; + unsigned char i; + chr -= 32; // our bitmap font starts at ascii char 32. + + for (i = 0; i < 5; i++) + //dst[i] = (unsigned char)eeprom_read_byte((uint8_t*)&font[(chr*5)+i]); + dst[i] = font[(chr*5)+i]; +} +void effect_stringfly2(const char* str) +{ + //int x,y,i; + unsigned char x,y,i; + unsigned char chr[5]; + const int DELAY = 80; + + clear_led(); + + while (*str) + { + font_getchar(*str++, chr); + + // Put a character on the back of the cube + for (x = 0; x < 5; x++) + { + for (y = 0; y < 8; y++) + { + if ((chr[x] & (0x80>>y))) + { + //setvoxel(7,x+2,y); + //set_led(7,x+2,y); + set_led(x+2, 0, y, true); + } + } + } + + //led_change = true; + //SDL_Delay(1000); + //clear_led(); + //continue; + + // Shift the entire contents of the cube forward by 6 steps + // before placing the next character + for (i = 0; i<6; i++) + { + //delay_ms(1000); + //SDL_Delay(1000); + delay(DELAY); + shift(AXIS_Y,1); + //shift(1,-1); + //set_plane(1, 7, false); + } + } + + //return; + // Shift the last character out of the cube. + for (i = 0; i<8; i++) + { + delay(DELAY); + //delay_ms(1000); + shift(AXIS_Y,1); + //shift(1,-1); + } +} + +// Sets all voxels along a X/Y plane at a given point +// on axis Z +void setplane_z (int z) +{ + int i; + if (z>=0 && z<8) + { + for (i=0;i<8;i++) + cube[z][i] = 0xff; + } +} + +// Clears voxels in the same manner as above +void clrplane_z (int z) +{ + int i; + if (z>=0 && z<8) + { + for (i=0;i<8;i++) + cube[z][i] = 0x00; + } +} + +void setplane_x (int x) +{ + int z; + int y; + if (x>=0 && x<8) + { + for (z=0;z<8;z++) + { + for (y=0;y<8;y++) + { + cube[z][y] |= (1 << x); + } + } + } +} + +void clrplane_x (int x) +{ + int z; + int y; + if (x>=0 && x<8) + { + for (z=0;z<8;z++) + { + for (y=0;y<8;y++) + { + cube[z][y] &= ~(1 << x); + } + } + } +} + +void setplane_y (int y) +{ + int z; + if (y>=0 && y<8) + { + for (z=0;z<8;z++) + cube[z][y] = 0xff; + } +} + +void clrplane_y (int y) +{ + int z; + if (y>=0 && y<8) + { + for (z=0;z<8;z++) + cube[z][y] = 0x00; + } +} + + +void setplane (char axis, unsigned char i) +{ + switch (axis) + { + case AXIS_X: + setplane_x(i); + break; + + case AXIS_Y: + setplane_y(i); + break; + + case AXIS_Z: + setplane_z(i); + break; + } +} + + +// Draw a plane on one axis and send it back and forth once. +void effect_planboing (int plane, int speed) +{ + int i; + for (i=0;i<8;i++) + { + fill(0x00); + setplane(plane, i); + delay_ms(speed); + } + + for (i=7;i>=0;i--) + { + fill(0x00); + setplane(plane,i); + delay_ms(speed); + } +} + +void effect_blinky2() +{ + int i,r; + fill(0x00); + + for (r=0;r<2;r++) + { + i = 750; + while (i>0) + { + fill(0x00); + delay(i/5); + + fill(0xff); + delay(20); + + i = i - (15+(1000/(i/10))); + } + + delay(500); + + i = 750; + while (i>0) + { + fill(0x00); + delay((751-i)/5); + + fill(0xff); + delay(20); + + i = i - (15+(1000/(i/10))); + } + } + +} +// Set or clear exactly 512 voxels in a random order. +void effect_random_filler (int delay, int state) +{ + int x,y,z; + int loop = 0; + + + if (state == 1) + { + fill(0x00); + } else + { + fill(0xff); + } + + while (loop<511) + { + x = rand()%8; + y = rand()%8; + z = rand()%8; + + if ((state == 0 && getvoxel(x,y,z) == 0x01) || (state == 1 && getvoxel(x,y,z) == 0x00)) + { + altervoxel(x,y,z,state); + delay_ms(delay); + loop++; + } + } +} + +void draw_positions_axis (char axis, unsigned char positions[64], int invert) +{ + int x, y, p; + + fill(0x00); + + for (x=0; x<8; x++) + { + for (y=0; y<8; y++) + { + if (invert) + { + p = (7-positions[(x*8)+y]); + } else + { + p = positions[(x*8)+y]; + } + + if (axis == AXIS_Z) + setvoxel(x,y,p); + + if (axis == AXIS_Y) + setvoxel(x,p,y); + + if (axis == AXIS_X) + setvoxel(p,y,x); + } + } + +} + + + +void effect_boxside_randsend_parallel (char axis, int origin, int delay, int mode) +{ + int i; + int done; + unsigned char cubepos[64]; + unsigned char pos[64]; + int notdone = 1; + int notdone2 = 1; + int sent = 0; + + for (i=0;i<64;i++) + { + pos[i] = 0; + } + + while (notdone) + { + if (mode == 1) + { + notdone2 = 1; + while (notdone2 && sent<64) + { + i = rand()%64; + if (pos[i] == 0) + { + sent++; + pos[i] += 1; + notdone2 = 0; + } + } + } else if (mode == 2) + { + if (sent<64) + { + pos[sent] += 1; + sent++; + } + } + + done = 0; + for (i=0;i<64;i++) + { + if (pos[i] > 0 && pos[i] <7) + { + pos[i] += 1; + } + + if (pos[i] == 7) + done++; + } + + if (done == 64) + notdone = 0; + + for (i=0;i<64;i++) + { + if (origin == 0) + { + cubepos[i] = pos[i]; + } else + { + cubepos[i] = (7-pos[i]); + } + } + + + delay_ms(delay); + draw_positions_axis(axis,cubepos,0); + + } + +} + + + + +/***************************************************************************** + * LOOP TEST + *****************************************************************************/ + +void loop() +{ + //for (char i = 0; i < 8; ++i) { + //PORTB = (PORTB & ~0x1C) | ((i & 0x07) << 2); + //display(i); + //delay(2); + + //Serial.println(layer, DEC); + //delay(1000); + //} + clear_led(); + //delay_ms(1000); + delay(1000); + //return; + for (char z = 0; z < 8; ++z) { + for (char y = 0; y < 8; ++y) { + for (char x = 0; x < 8; ++x) { + set_led(x, y, z, true); + delay(5); + delay(100); + //delay(500); + //delay(1000); + //delay_ms(1000); + } + } + } + delay(1000); + //delay_ms(1000); + clear_led(); + /* effect_stringfly2("test de texte - c'est trop super genial et tout " + "yeahhh!!!!!"); + */ + effect_planboing(AXIS_Z, 700); + effect_planboing(AXIS_Y, 700); + effect_planboing(AXIS_X, 700); + + effect_blinky2(); + + effect_random_filler(75,1); + effect_random_filler(75,0); + + for (char i = 0; i < 10; ++i) { + effect_boxside_randsend_parallel (AXIS_X, 0, 950, 2); + effect_boxside_randsend_parallel (AXIS_X, 1, 950, 2); + effect_boxside_randsend_parallel (AXIS_Y, 0, 950, 2); + effect_boxside_randsend_parallel (AXIS_Y, 1, 950, 2); + effect_boxside_randsend_parallel (AXIS_Z, 0, 950, 2); + effect_boxside_randsend_parallel (AXIS_Z, 1, 950, 2); + } + + + //effect_rain(1000) +} +#line 1 "ardmake/hardware/cores/arduino/main.cxx" +int main(void) +{ + init(); + + setup(); + + for (;;) + loop(); + + return 0; +} + |