summaryrefslogtreecommitdiffstats
path: root/pygame/main.py
diff options
context:
space:
mode:
Diffstat (limited to 'pygame/main.py')
-rwxr-xr-xpygame/main.py441
1 files changed, 0 insertions, 441 deletions
diff --git a/pygame/main.py b/pygame/main.py
deleted file mode 100755
index ba61077..0000000
--- a/pygame/main.py
+++ /dev/null
@@ -1,441 +0,0 @@
-#!/usr/bin/python3
-
-from dataclasses import dataclass
-from pathlib import Path
-
-#import pygame_sdl2 as pygame
-import pygame
-import yaml
-
-from profiledb import ProfileDB
-
-from gamechest.cliactions import run
-from gamechest.gamedb import GameDB
-
-
-#WINDOW_RESOLUTION = (1280, 720)
-WINDOW_RESOLUTION = (800, 600)
-
-if pygame.ver[0] != '2':
- raise ValueError(f'pygame2 required, got {pygame.ver}')
-
-
-class Event(Exception): pass
-class QuitEvent(Event): pass
-
-
-@dataclass
-class AppState:
- menu_selected_index: int = 0
-
-
-class Parameters:
- key_delay = 330
- key_interval = 1000//25
-
-
-
-
-class GuiApp:
-
- def __init__(self):
- pygame.init()
- pygame.key.set_repeat(Parameters.key_delay, Parameters.key_interval)
- #print(pygame.display.list_modes())
- self.window = pygame.display.set_mode(WINDOW_RESOLUTION)
- self.clock = pygame.time.Clock()
- self.cycles_per_second = 60
- #self.render_factor_div = 2 # 60/2 => 30fps
- #self.input_factor_div = 6 # 60/6 => 10 input repeat per second
- self.menu_font = pygame.font.Font(pygame.font.get_default_font(), 32)
- self.font_antialias = True
- #self.font_antialias = False
- self.menu_color = (0, 0, 200)
- self.render_timer = 0
- self.render_timeout = 1000//30 # 30 fps
-
- def process_input(self, last_frame_time, event=None):
- if event is None:
- event = pygame.event.poll()
- if event.type == pygame.KEYDOWN:
- print('event', event, 'key name', pygame.key.name(event.key))
- if event.key in (pygame.K_q, pygame.K_ESCAPE):
- raise QuitEvent()
- if event.type == pygame.QUIT:
- raise QuitEvent()
-
- def update(self, last_frame_time):
- pass
-
- def render(self, last_frame_time):
- self.render_timer += last_frame_time
- if self.render_timer < self.render_timeout:
- return
- self.render_timer = 0
-
- self.window.fill((0, 0, 0))
-
- # Initial y
- y = 50
-
- # Title
- #surface = self.titleFont.render("TANK BATTLEGROUNDS !!", True, (200, 0, 0))
- #x = (self.window.get_width() - surface.get_width()) // 2
- #self.window.blit(surface, (x, y))
- #y += (200 * surface.get_height()) // 100
-
- x = 50
-
- # Compute menu width
- #menuWidth = 0
- #for item in self.menuItems:
- # surface = self.itemFont.render(item['title'], True, (200, 0, 0))
- # menuWidth = max(menuWidth, surface.get_width())
- # item['surface'] = surface
-
- surface = self.menu_font.render("I love my cat !",
- self.font_antialias, self.menu_color)
- self.window.blit(surface, (x, y))
-
- ## Draw menu items
- #x = (self.window.get_width() - menuWidth) // 2
- #for index, item in enumerate(self.menuItems):
- # # Item text
- # surface = item['surface']
- # self.window.blit(surface, (x, y))
-
- # # Cursor
- # if index == self.currentMenuItem:
- # cursorX = x - self.menuCursor.get_width() - 10
- # cursorY = y + (surface.get_height() - self.menuCursor.get_height()) // 2
- # self.window.blit(self.menuCursor, (cursorX, cursorY))
-
- # y += (120 * surface.get_height()) // 100
-
-
- #pygame.draw.rect(self.window,
- # (0,0,255),
- # (120,120,400,240))
-
- pygame.display.update()
-
-
- def loop(self):
- #current_render_div = self.render_factor_div
- #current_input_div = self.input_factor_div
- last_frame_time = 1 # equivalent to 0 but avoid div0
- last_render_time = 1
- try:
- while 1:
- #current_render_div -= 1
- #current_input_div -= 1
- self.process_input(last_frame_time)
- #self.update(current_input_div)
- self.update(last_frame_time)
- self.render(last_frame_time)
- #if current_render_div <= 0:
- # self.render(last_render_time)
- # current_render_div = self.render_factor_div
- # last_render_time = 0
- #if current_input_div <= 0:
- # current_input_div = self.input_factor_div
- last_frame_time = self.clock.tick(self.cycles_per_second)
- #last_render_time += last_frame_time
- except QuitEvent:
- pass
-
- print('quitting')
- pygame.quit()
-
-
-class ProfileDataObserver:
-
- def event_current_profile_changed(self, new_profile):
- pass
-
-
-class ObservedSubject:
- def __init__(self):
- self.observers = []
-
- def add_observer(self, observer):
- self.observers.append(observer)
-
- def del_observer(self, observer):
- self.observers.remove(observer)
-
- def notify_event(self, event_name, *args, **kws):
- for observer in self.observers:
- getattr(observer, event_name)(*args, **kws)
-
-
-class ProfileData(ObservedSubject):
-
- def __init__(self):
- super().__init__()
- self.profiledb = ProfileDB()
- self.profiles_len = len(self.profiledb.get_profiles())
- self.current_profile_index = 0
-
- def change_active_profile(self, new_index):
- if new_index < 0:
- new_index = 0
- elif new_index >= self.profiles_len:
- new_index = self.profiles_len-1
- if self.current_profile_index != new_index:
- print('new index', self.current_profile_index, '->', new_index)
- self.current_profile_index = new_index
- print(id(self), 'new index', self.current_profile_index)
- self.notify_event('event_current_profile_changed',
- self.get_current_profile())
-
- def change_profile_increase(self):
- self.change_active_profile(self.current_profile_index +1)
-
- def change_profile_decrease(self):
- self.change_active_profile(self.current_profile_index -1)
-
- def get_current_profile(self):
- return self.profiledb.get_profiles()[self.current_profile_index]['name']
-
- def get_current_display(self):
- return self.profiledb.get_profiles()[self.current_profile_index]['display']
-
-
-class ProfileRenderer(ProfileDataObserver):
-
- def __init__(self, profiledata):
- self.profiledata = profiledata
- self.surface_to_render = None
- profiledata.add_observer(self)
- self.font_filename = pygame.font.match_font('bitstreamverasans')
- print('ProfileRenderer font:', self.font_filename)
- self.font = pygame.font.Font(self.font_filename, 24)
- self.font_antialias = True
- self.font_fg_color = (0, 200, 200)
-
- def event_current_profile_changed(self, new_profile):
- self.surface_to_render = None
- print('changing rendering profile to', new_profile)
-
- def render(self, surface):
- if self.surface_to_render is None:
- profile_name = self.profiledata.get_current_profile()
- new_surface = self.font.render(self.profiledata.get_current_display(), self.font_antialias, self.font_fg_color)
- self.surface_to_render = new_surface
- surface.blit(self.surface_to_render, (50, 50))
-
-
-class GuiAppSub1(GuiApp):
-
- def __init__(self):
- super().__init__()
- self.input_timer = 0
- self.input_timeout = 1000//10
- self.state = AppState()
- self.base_window_fill_color = (0, 0, 0)
- self.user_move_vector = (0, 0)
- #with Path('~/games/.saves/gamedata.yaml').expanduser().open() as fp:
- # self.gamedb = yaml.safe_load(fp)
- self.game_db = GameDB()
- #self.menu_items = [x['title'] for x in self.gamedb['games']]
- self.menu_items = list(self.game_db.get_ids())
- self.menu_font_cache = ({}, [])
- self.menu_font_cache_max = 40
- self.image_right_arrow = pygame.image.load('arrow-right.png').convert()
- #self.last_movement_update_time = self.clock.
- self.joysticks = {}
- self.joysticks_axis_threshold = 0
- self.profile_data = ProfileData()
- self.profile_renderer = ProfileRenderer(self.profile_data)
-
-
- def menu_font_render(self, text):
- cached_surface = self.menu_font_cache[0].get(text, None)
- if cached_surface is not None:
- self.menu_font_cache[1].remove(text)
- self.menu_font_cache[1].append(text) # refresh mru place
- return cached_surface
-
- new_surface = self.menu_font.render(text,
- self.font_antialias,
- self.menu_color)
-
- self.menu_font_cache[0][text] = new_surface
- self.menu_font_cache[1].append(text)
-
- if len(self.menu_font_cache[1]) > self.menu_font_cache_max:
- removed_item_text = self.menu_font_cache[1].pop(0)
- del self.menu_font_cache[0][removed_item_text]
-
- # debug for cache miss:
- print('cache miss for', text)
-
- return new_surface
-
- def process_input(self, last_frame_time):
-
- movement_up_keys = (
- pygame.K_UP,
- pygame.K_k,
- )
- movement_down_keys = (
- pygame.K_DOWN,
- pygame.K_j,
- )
- axis_change = 0
- for event in pygame.event.get():
- go_super = 1
- x, y = self.user_move_vector
- if event.type == pygame.KEYDOWN:
- if event.key in (*movement_up_keys, *movement_down_keys):
- y = 1 if event.key in movement_down_keys else -1
- go_super = 0
- elif event.key in (pygame.K_LEFT, pygame.K_RIGHT):
- x = -1 if event.key == pygame.K_LEFT else 1
- go_super = 0
- elif event.type == pygame.KEYUP:
- x, y = self.user_move_vector
- if event.key in (*movement_up_keys, *movement_down_keys):
- y = 0
- go_super = 0
- elif event.key in (pygame.K_LEFT, pygame.K_RIGHT):
- x = 0
- go_super = 0
- elif event.type in (pygame.JOYBUTTONDOWN, pygame.JOYBUTTONUP):
- go_super = 0
- factor = 1 if pygame.JOYBUTTONDOWN else 0
- joystick = self.joysticks[event.instance_id]
- print('gamepad event', event)
- #if event.button == 0:
- #y += 1 * factor
- if event.type == pygame.JOYBUTTONDOWN:
- joystick.rumble(0.3, 0.8, 40)
- if event.button == 1:
- raise QuitEvent()
- #if event.button == 1:
- #y -= 1 * factor
- elif event.type == pygame.JOYAXISMOTION:
- go_super = 0
- if event.axis == 1: # left stick up-down axis
- new_axis = self.joysticks_axis_threshold
- #print('motion event', event)
- if event.value > 0.70:
- new_axis = 1 # down activated
- elif event.value < 0.5 and event.value > -0.5:
- new_axis = 0 # down and up deactivated
- elif event.value < -0.70:
- new_axis = -1 # up activated
- if new_axis != self.joysticks_axis_threshold:
- axis_change = 1
- self.joysticks_axis_threshold = new_axis
- print('threshold', self.joysticks_axis_threshold)
- elif event.type == pygame.JOYDEVICEADDED:
- # This event will be generated when the program starts for every
- # joystick, filling up the list without needing to create them manually.
- joy = pygame.joystick.Joystick(event.device_index)
- self.joysticks[joy.get_instance_id()] = joy
- print(f"Gamepad {joy.get_instance_id()} connected")
- elif event.type == pygame.JOYDEVICEREMOVED:
- del self.joysticks[event.instance_id]
- print(f"Gamepad {event.instance_id} disconnected")
-
- if go_super == 0:
- if axis_change:
- self.user_move_vector = (x, self.joysticks_axis_threshold)
- else:
- self.user_move_vector = (x, y)
- print('new move vector:', self.user_move_vector)
- else:
- super().process_input(last_frame_time, event)
-
- def update(self, last_frame_time):
- #self.input_timer += last_frame_time
- #if self.input_timer < self.input_timeout:
- # return
- #self.input_timer = 0
-
- menu_new_index = self.state.menu_selected_index
- if self.user_move_vector[1] < 0:
- menu_new_index -= 1
- elif self.user_move_vector[1] > 0:
- menu_new_index += 1
- if menu_new_index < 0:
- menu_new_index = 0
- elif menu_new_index > (len(self.menu_items)-1):
- menu_new_index = len(self.menu_items)-1
- self.state.menu_selected_index = menu_new_index
-
- if self.user_move_vector[0] < 0:
- self.profile_data.change_profile_decrease()
- elif self.user_move_vector[0] > 0:
- self.profile_data.change_profile_increase()
-
- self.user_move_vector = (0, 0)
-
- def render(self, last_frame_time):
- self.window.fill(self.base_window_fill_color)
-
- # Initial y
- y = 50
-
- # Title
- #surface = self.titleFont.render("TANK BATTLEGROUNDS !!", True, (200, 0, 0))
- #x = (self.window.get_width() - surface.get_width()) // 2
- #self.window.blit(surface, (x, y))
- #y += (200 * surface.get_height()) // 100
-
- x = 50 + 64 + 5
-
- # Compute menu width
- #menuWidth = 0
- #for item in self.menuItems:
- # surface = self.itemFont.render(item['title'], True, (200, 0, 0))
- # menuWidth = max(menuWidth, surface.get_width())
- # item['surface'] = surface
-
- y_pad = 5
- font_selected_item_height = None
- selected_item_y = y
- for index, item in enumerate(self.menu_items):
- surface = self.menu_font_render(item)
- self.window.blit(surface, (x, y))
- if self.state.menu_selected_index == index:
- font_selected_item_height = surface.get_height()
- selected_item_y = y
- y += surface.get_height() + y_pad
-
- self.window.blit(self.image_right_arrow, (50, selected_item_y - 64//2
- + font_selected_item_height//2))
-
-
- fps_surface = self.menu_font_render(f'{self.clock.get_fps():02.0f}')
- fps_pos = (self.window.get_width() - fps_surface.get_width(), 0)
- self.window.blit(fps_surface, fps_pos)
-
- ## Draw menu items
- #x = (self.window.get_width() - menuWidth) // 2
- #for index, item in enumerate(self.menuItems):
- # # Item text
- # surface = item['surface']
- # self.window.blit(surface, (x, y))
-
- # # Cursor
- # if index == self.currentMenuItem:
- # cursorX = x - self.menuCursor.get_width() - 10
- # cursorY = y + (surface.get_height() - self.menuCursor.get_height()) // 2
- # self.window.blit(self.menuCursor, (cursorX, cursorY))
-
- # y += (120 * surface.get_height()) // 100
-
-
- #pygame.draw.rect(self.window,
- # (0,0,255),
- # (120,120,400,240))
- self.profile_renderer.render(self.window)
-
- pygame.display.update()
-
-
-app = GuiAppSub1()
-app.loop()