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author | vg <vgm+dev@devys.org> | 2024-05-24 16:25:40 +0200 |
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committer | vg <vgm+dev@devys.org> | 2024-05-24 16:25:40 +0200 |
commit | ba9cb6210b1900f24c940c5b579168dd6fd1a7f5 (patch) | |
tree | b86992be4790e1c08960ab640004f9c0e4cf40d3 | |
parent | 34345e1ced10f1da6461e428acd04f3f6f1b0622 (diff) | |
download | gamechest-ba9cb6210b1900f24c940c5b579168dd6fd1a7f5.tar.gz gamechest-ba9cb6210b1900f24c940c5b579168dd6fd1a7f5.tar.bz2 gamechest-ba9cb6210b1900f24c940c5b579168dd6fd1a7f5.zip |
git-sync on seele
-rw-r--r-- | gamechestcli/gamechest/cliactions/run.py | 30 | ||||
-rw-r--r-- | gamechestcli/gamechest/gamedb.py | 18 |
2 files changed, 35 insertions, 13 deletions
diff --git a/gamechestcli/gamechest/cliactions/run.py b/gamechestcli/gamechest/cliactions/run.py index d6791d0..cf5ac43 100644 --- a/gamechestcli/gamechest/cliactions/run.py +++ b/gamechestcli/gamechest/cliactions/run.py @@ -1,18 +1,46 @@ import subprocess import sys +from pathlib import Path +from ..gameconfig import config from ..gamedb import GameDB from ..statusdb import StatusDB def run_game(game_db, profile_id, game_info): command = game_db.get_game_command(profile_id, game_info['id']) + profile_dir = Path(config.get_profile_dir(profile_id)) + profile_game_dir = profile_dir / game_info['id'] + game_dir = config.get_games_install_basedir() / game_info['id'] + # note: glob('*/') globs regular files too, thus I filter on is_dir. + game_dir = list(item + for item in game_dir.glob('*') if item.is_dir())[-1] + game_dir = Path(game_dir) #tools_bin_path = config.get_games_saves_tools_bin_path() #new_env = dict(os.environ) #new_env['PATH'] = f'{tools_bin_path}:{new_env["PATH"]}' # path to mod/run scripts are already prepended by get_game_command, no # need to modify the path environment variable. - subprocess.run(command) + profile_lockdir = profile_dir / '.lock' + try: + profile_lockdir.mkdir(parents=True, exist_ok=False) + except FileExistsError: + print('ERROR: profile is already locked, {profile_lockdir}', + file=sys.stderr) + sys.exit(1) + try: + subprocess.run( + command, + env={ + **os.environ, + 'PROFILE_DIR': str(profile_game_dir), + 'GAME_DIR': str(game_dir), + 'GAME_ID': game_info['id'], + }, + ) + finally: + profile_lockdir.rmdir() + print('INFO: {profile_lockdir} removed') def run(game_id, profile_id): diff --git a/gamechestcli/gamechest/gamedb.py b/gamechestcli/gamechest/gamedb.py index bec90d3..d372089 100644 --- a/gamechestcli/gamechest/gamedb.py +++ b/gamechestcli/gamechest/gamedb.py @@ -27,24 +27,18 @@ class GameDB: def get_game_command(self, profile_id, game_id=None): game_info = self.get_game_info(game_id) game_mods = game_info.get('mods', []) - game_mods += ['locked-run-profiledir'] - - game_dir = config.get_games_install_basedir() / game_info['id'] - # note: glob('*/') globs regular files too, thus I filter on is_dir. - game_dir = list(item - for item in game_dir.glob('*') if item.is_dir())[-1] - + #game_mods += ['locked-run-profiledir'] + #game_dir = config.get_games_install_basedir() / game_info['id'] + ## note: glob('*/') globs regular files too, thus I filter on is_dir. + #game_dir = list(item + # for item in game_dir.glob('*') if item.is_dir())[-1] tools_bin_path = config.get_games_saves_tools_bin_path() - profile_dir = config.get_profile_dir(profile_id) - + #profile_dir = config.get_profile_dir(profile_id) command = [ *[f'{tools_bin_path}/mod-{item}' for item in game_mods], - profile_dir, - game_dir, *[item if index > 0 else f'{tools_bin_path}/runners/{item}' for index, item in enumerate(game_info['command'])], ] - return command def get_ids(self): |