#pragma once // C #include // C++ #include #include #include // external #include using std::string; using std::vector; using std::unique_ptr; enum DeviceType { DEVTYPE_SINK, DEVTYPE_SOURCE, DEVTYPE_SINK_INPUT, DEVTYPE_SOURCE_OUTPUT, }; struct Profile { Profile(const pa_card_profile_info& info) : name(info.name), desc(info.description) {} string name; string desc; }; struct Operations { pa_operation* (*Mute)(pa_context*, uint32_t, int, pa_context_success_cb_t, void*); pa_operation* (*SetVolume)(pa_context*, uint32_t, const pa_cvolume*, pa_context_success_cb_t, void*); pa_operation* (*SetDefault)(pa_context*, const char*, pa_context_success_cb_t, void*); pa_operation* (*Kill)(pa_context*, uint32_t, pa_context_success_cb_t, void*); pa_operation* (*Move)(pa_context *, uint32_t, uint32_t, pa_context_success_cb_t, void *); }; class Device { public: Device(const pa_source_info* info); Device(const pa_sink_info* info); Device(const pa_sink_input_info* info); Device(const pa_source_output_info* info); uint32_t Index() const { return index_; } const string& Name() const { return name_; } const string& Desc() const { return desc_; } int Volume() const { return volume_percent_; } int Balance() const { return balance_; } bool Muted() const { return mute_; } enum DeviceType Type() const { return type_; } private: friend class Pulse; void update_volume(const pa_cvolume& newvol); enum DeviceType type_; uint32_t index_; string name_; string desc_; pa_cvolume volume_; int volume_percent_; pa_channel_map channels_; int mute_; int balance_; Operations ops_; }; class Card { public: Card(const pa_card_info* info); const string& Name() const { return name_; } uint32_t Index() const { return index_; } const string& Driver() const { return driver_; } const vector& Profiles() const { return profiles_; } const Profile& ActiveProfile() const { return active_profile_; } private: friend class Pulse; uint32_t index_; string name_; uint32_t owner_module_; string driver_; vector profiles_; Profile active_profile_; }; struct ServerInfo { string sink; string source; }; template struct Range { Range(T min, T max) : min(min), max(max) {} T clamp(T value) { return value < min ? min : (value > max ? max : value); } T min; T max; }; class Pulse { public: Pulse(string client_name); ~Pulse(); // Populates all known devices and cards. Any currently known // devices and cards are cleared before the new data is stored. void Populate(); // Get a sink by index or name, or all sinks. Device* GetSink(const uint32_t& index); Device* GetSink(const string& name); const vector& GetSinks() const { return sinks_; } // Get a source by index or name, or all sources. Device* GetSource(const uint32_t& index); Device* GetSource(const string& name); const vector& GetSources() const { return sources_; } // Get a sink input by index or name, or all sink inputs. Device* GetSinkInput(const uint32_t& name); Device* GetSinkInput(const string& name); const vector& GetSinkInputs() const { return sink_inputs_; } // Get a source output by index or name, or all source outputs. Device* GetSourceOutput(const uint32_t& name); Device* GetSourceOutput(const string& name); const vector& GetSourceOutputs() const { return source_outputs_; } // Get a card by index or name, or all cards. Card* GetCard(const uint32_t& index); Card* GetCard(const string& name); const vector& GetCards() const { return cards_; } // Get or set the volume of a device. int GetVolume(const Device& device) const; bool SetVolume(Device& device, long value); // Convenience wrappers for adjusting volume bool IncreaseVolume(Device& device, long increment); bool DecreaseVolume(Device& device, long decrement); // Get or set the volume of a device. Not all devices support this. int GetBalance(const Device& device) const; bool SetBalance(Device& device, long value); // Convenience wrappers for adjusting balance bool IncreaseBalance(Device& device, long increment); bool DecreaseBalance(Device& device, long decrement); // Get and set mute for a device. bool IsMuted(const Device& device) const { return device.mute_; }; bool SetMute(Device& device, bool mute); // Set the profile for a card by name. bool SetProfile(Card& card, const string& profile); // Move a given source output or sink input to the destination. bool Move(Device& source, Device& dest); // Kill a source output or sink input. bool Kill(Device& device); // Get or set the default sink and source. const ServerInfo& GetDefaults() const { return defaults_; } bool SetDefault(Device& device); // Set minimum and maximum allowed volume void SetVolumeRange(int min, int max) { volume_range_ = { min, max }; } // Set minimum and maximum allowed balance void SetBalanceRange(int min, int max) { balance_range_ = { min, max }; } private: void mainloop_iterate(pa_operation* op); void populate_server_info(); void populate_cards(); void populate_sinks(); void populate_sources(); Device* get_device(vector& devices, const uint32_t& index); Device* get_device(vector& devices, const string& name); void remove_device(Device& device); string client_name_; pa_context* context_; pa_mainloop* mainloop_; vector sinks_; vector sources_; vector sink_inputs_; vector source_outputs_; vector cards_; ServerInfo defaults_; Range volume_range_; Range balance_range_; }; // vim: set et ts=2 sw=2: