#include "launch_effect.h" #include "effect.h" #include "draw.h" #include "gameoflife.h" #include void draw_line(int Xa, int Ya, int Za, int Xb, int Yb, int Zb); void draw_linef(float Xa, float Ya, float Za, float Xb, float Yb, float Zb); void launch_effect (int effect) { /* for (x = 0; x < 7; ++x) { fill(0); draw_line(x, 0, 4, 7-x, 7, 4); delay_ms(1000); } for (y = 0; y < 7; ++y) { fill(0); draw_line(0, 7-y, 4, 7, y, 4); delay_ms(1000); } for (x = 0; x < 7; ++x) { fill(0); draw_line(7-x, 7, 4, x, 0, 4); delay_ms(1000); } for (y = 0; y < 7; ++y) { fill(0); draw_line(7, y, 4, 0, 7-y, 4); delay_ms(1000); } */ /* float d; for (d = 0; d < 6.3; d += 0.1) { fill(0); float c = cosf(d)*10, s = sinf(d)*10; draw_linef(c + 3.5, s + 3.5, 4, -c + 3.5, -s + 3.5, 4); delay_ms(1000); } */ int i; float x = 0, y = 1; for (i = 0; i < 28; ++i) { fill(0); x = 1.06 * (x - 3.5) + 3.5; y = 1.06 * (y - 3.5) + 3.5; draw_line(x, y, 4, -x, -y, 4); delay_ms(1000); } }