From 66dcf910bd4744d8ced56cb9586aa937a1a2d4c5 Mon Sep 17 00:00:00 2001 From: vg Date: Tue, 7 Jul 2020 16:24:01 +0200 Subject: first commit --- instructables/cube8/effect.c | 1331 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1331 insertions(+) create mode 100644 instructables/cube8/effect.c (limited to 'instructables/cube8/effect.c') diff --git a/instructables/cube8/effect.c b/instructables/cube8/effect.c new file mode 100644 index 0000000..9e76d79 --- /dev/null +++ b/instructables/cube8/effect.c @@ -0,0 +1,1331 @@ +#include "effect.h" +#include "draw.h" +#include "font.h" +#include +#include + +void effect_test (void) +{ + + int x,y,i; + + for (i=0;i<1000;i++) + { + x = sin(i/8)*2+3.5; + y = cos(i/8)*2+3.5; + + setvoxel(x,y,1); + setvoxel(x,y,1); + delay_ms(1000); + fill(0x00); + } + +} + + +void effect_stringfly2(char * str) +{ + int x,y,i; + unsigned char chr[5]; + + while (*str) + { + font_getchar(*str++, chr); + + // Put a character on the back of the cube + for (x = 0; x < 5; x++) + { + for (y = 0; y < 8; y++) + { + if ((chr[x] & (0x80>>y))) + { + setvoxel(7,x+2,y); + } + } + } + + // Shift the entire contents of the cube forward by 6 steps + // before placing the next character + for (i = 0; i<6; i++) + { + delay_ms(1000); + shift(AXIS_X,-1); + } + } + // Shift the last character out of the cube. + for (i = 0; i<8; i++) + { + delay_ms(1000); + shift(AXIS_X,-1); + } + +} + +// Draw a plane on one axis and send it back and forth once. +void effect_planboing (int plane, int speed) +{ + int i; + for (i=0;i<8;i++) + { + fill(0x00); + setplane(plane, i); + delay_ms(speed); + } + + for (i=7;i>=0;i--) + { + fill(0x00); + setplane(plane,i); + delay_ms(speed); + } +} + +void effect_blinky2() +{ + int i,r; + fill(0x00); + + for (r=0;r<2;r++) + { + i = 750; + while (i>0) + { + fill(0x00); + delay_ms(i); + + fill(0xff); + delay_ms(100); + + i = i - (15+(1000/(i/10))); + } + + delay_ms(1000); + + i = 750; + while (i>0) + { + fill(0x00); + delay_ms(751-i); + + fill(0xff); + delay_ms(100); + + i = i - (15+(1000/(i/10))); + } + } + +} + +void effect_box_shrink_grow (int iterations, int rot, int flip, uint16_t delay) +{ + int x, i, xyz; + for (x=0;x 7) + xyz = i-8; // at i > 7, i 8-15 becomes xyz 0-7. + + fill(0x00); delay_ms(1); + cli(); // disable interrupts while the cube is being rotated + box_wireframe(0,0,0,xyz,xyz,xyz); + + if (flip > 0) // upside-down + mirror_z(); + + if (rot == 1 || rot == 3) + mirror_y(); + + if (rot == 2 || rot == 3) + mirror_x(); + + sei(); // enable interrupts + delay_ms(delay); + fill(0x00); + } + } +} + +// Creates a wireframe box that shrinks or grows out from the center of the cube. +void effect_box_woopwoop (int delay, int grow) +{ + int i,ii; + + fill(0x00); + for (i=0;i<4;i++) + { + ii = i; + if (grow > 0) + ii = 3-i; + + box_wireframe(4+ii,4+ii,4+ii,3-ii,3-ii,3-ii); + delay_ms(delay); + fill(0x00); + } +} + + +// Send a voxel flying from one side of the cube to the other +// If its at the bottom, send it to the top.. +void sendvoxel_z (unsigned char x, unsigned char y, unsigned char z, int delay) +{ + int i, ii; + for (i=0; i<8; i++) + { + if (z == 7) + { + ii = 7-i; + clrvoxel(x,y,ii+1); + } else + { + ii = i; + clrvoxel(x,y,ii-1); + } + setvoxel(x,y,ii); + delay_ms(delay); + } +} + +// Send all the voxels from one side of the cube to the other +// Start at z and send to the opposite side. +// Sends in random order. +void sendplane_rand_z (unsigned char z, int delay, int wait) +{ + unsigned char loop = 16; + unsigned char x, y; + + fill(0x00); + + setplane_z(z); + + // Send voxels at random untill all 16 have crossed the cube. + while(loop) + { + x = rand()%4; + y = rand()%4; + if (getvoxel(x,y,z)) + { + // Send the voxel flying + sendvoxel_z(x,y,z,delay); + delay_ms(wait); + loop--; // one down, loop-- to go. when this hits 0, the loop exits. + } + } +} + +// For each coordinate along X and Y, a voxel is set either at level 0 or at level 7 +// for n iterations, a random voxel is sent to the opposite side of where it was. +void sendvoxels_rand_z (int iterations, int delay, int wait) +{ + unsigned char x, y, last_x = 0, last_y = 0, i; + + fill(0x00); + + // Loop through all the X and Y coordinates + for (x=0;x<8;x++) + { + for (y=0;y<8;y++) + { + // Then set a voxel either at the top or at the bottom + // rand()%2 returns either 0 or 1. multiplying by 7 gives either 0 or 7. + setvoxel(x,y,((rand()%2)*7)); + } + } + + for (i=0;i=0;i--) + { + snake[i][0] = snake[i-1][0]; + snake[i][1] = snake[i-1][1]; + snake[i][2] = snake[i-1][2]; + } + snake[0][0] = x; + snake[0][1] = y; + snake[0][2] = z; + + for (i=0;i<8;i++) + { + setvoxel(snake[i][0],snake[i][1],snake[i][2]); + } + delay_ms(delay); + for (i=0;i<8;i++) + { + clrvoxel(snake[i][0],snake[i][1],snake[i][2]); + } + } + + + iterations--; + } +} + +// Set or clear exactly 512 voxels in a random order. +void effect_random_filler (int delay, int state) +{ + int x,y,z; + int loop = 0; + + + if (state == 1) + { + fill(0x00); + } else + { + fill(0xff); + } + + while (loop<511) + { + x = rand()%8; + y = rand()%8; + z = rand()%8; + + if ((state == 0 && getvoxel(x,y,z) == 0x01) || (state == 1 && getvoxel(x,y,z) == 0x00)) + { + altervoxel(x,y,z,state); + delay_ms(delay); + loop++; + } + } +} + + +void effect_rain (int iterations) +{ + int i, ii; + int rnd_x; + int rnd_y; + int rnd_num; + + for (ii=0;iidestinations[px]) + { + positions[px]--; + } + } + + draw_positions_axis (AXIS_Z, positions,0); +} + +void effect_axis_updown_randsuspend (char axis, int delay, int sleep, int invert) +{ + unsigned char positions[64]; + unsigned char destinations[64]; + + int i,px; + + // Set 64 random positions + for (i=0; i<64; i++) + { + positions[i] = 0; // Set all starting positions to 0 + destinations[i] = rand()%8; + } + + // Loop 8 times to allow destination 7 to reach all the way + for (i=0; i<8; i++) + { + // For every iteration, move all position one step closer to their destination + for (px=0; px<64; px++) + { + if (positions[px]destinations[px]) + { + positions[px]--; + } + } + draw_positions_axis (axis, positions,invert); + delay_ms(delay); + } +} + +void draw_positions_axis (char axis, unsigned char positions[64], int invert) +{ + int x, y, p; + + fill(0x00); + + for (x=0; x<8; x++) + { + for (y=0; y<8; y++) + { + if (invert) + { + p = (7-positions[(x*8)+y]); + } else + { + p = positions[(x*8)+y]; + } + + if (axis == AXIS_Z) + setvoxel(x,y,p); + + if (axis == AXIS_Y) + setvoxel(x,p,y); + + if (axis == AXIS_X) + setvoxel(p,y,x); + } + } + +} + + +void effect_boxside_randsend_parallel (char axis, int origin, int delay, int mode) +{ + int i; + int done; + unsigned char cubepos[64]; + unsigned char pos[64]; + int notdone = 1; + int notdone2 = 1; + int sent = 0; + + for (i=0;i<64;i++) + { + pos[i] = 0; + } + + while (notdone) + { + if (mode == 1) + { + notdone2 = 1; + while (notdone2 && sent<64) + { + i = rand()%64; + if (pos[i] == 0) + { + sent++; + pos[i] += 1; + notdone2 = 0; + } + } + } else if (mode == 2) + { + if (sent<64) + { + pos[sent] += 1; + sent++; + } + } + + done = 0; + for (i=0;i<64;i++) + { + if (pos[i] > 0 && pos[i] <7) + { + pos[i] += 1; + } + + if (pos[i] == 7) + done++; + } + + if (done == 64) + notdone = 0; + + for (i=0;i<64;i++) + { + if (origin == 0) + { + cubepos[i] = pos[i]; + } else + { + cubepos[i] = (7-pos[i]); + } + } + + + delay_ms(delay); + draw_positions_axis(axis,cubepos,0); + LED_PORT ^= LED_RED; + } + +} + + + + +// Light all leds layer by layer, +// then unset layer by layer +void effect_loadbar(int delay) +{ + fill(0x00); + + int z,y; + + for (z=0;z<8;z++) + { + for (y=0;y<8;y++) + cube[z][y] = 0xff; + + delay_ms(delay); + } + + delay_ms(delay*3); + + for (z=0;z<8;z++) + { + for (y=0;y<8;y++) + cube[z][y] = 0x00; + + delay_ms(delay); + } +} + + +// Set n number of voxels at random positions +void effect_random_sparkle_flash (int iterations, int voxels, int delay) +{ + int i; + int v; + for (i = 0; i < iterations; i++) + { + for (v=0;v<=voxels;v++) + setvoxel(rand()%8,rand()%8,rand()%8); + + delay_ms(delay); + fill(0x00); + } +} + +// blink 1 random voxel, blink 2 random voxels..... blink 20 random voxels +// and back to 1 again. +void effect_random_sparkle (void) +{ + int i; + + for (i=1;i<20;i++) + { + effect_random_sparkle_flash(5,i,200); + } + + for (i=20;i>=1;i--) + { + effect_random_sparkle_flash(5,i,200); + } + +} + +int effect_telcstairs_do(int x, int val, int delay) +{ + int y,z; + + for(y = 0, z = x; y <= z; y++, x--) + { + if(x < CUBE_SIZE && y < CUBE_SIZE) + { + cube[x][y] = val; + } + } + delay_ms(delay); + return z; +} + +void effect_telcstairs (int invert, int delay, int val) +{ + int x; + + if(invert) + { + for(x = CUBE_SIZE*2; x >= 0; x--) + { + x = effect_telcstairs_do(x,val,delay); + } + } + else + { + for(x = 0; x < CUBE_SIZE*2; x++) + { + x = effect_telcstairs_do(x,val,delay); + } + } +} + +void effect_wormsqueeze (int size, int axis, int direction, int iterations, int delay) +{ + int x, y, i,j,k, dx, dy; + int cube_size; + int origin = 0; + + if (direction == -1) + origin = 7; + + cube_size = 8-(size-1); + + x = rand()%cube_size; + y = rand()%cube_size; + + for (i=0; i 0 && (x+dx) < cube_size) + x += dx; + + if ((y+dy) > 0 && (y+dy) < cube_size) + y += dy; + + shift(axis, direction); + + + for (j=0; j=1;i--) + { + for (z=0;z<8;z++) + { + + state = getvoxel(((path[(i-1)]>>4) & 0x0f), (path[(i-1)] & 0x0f), z); + altervoxel(((path[i]>>4) & 0x0f), (path[i] & 0x0f), z, state); + } + } + for (i=0;i<8;i++) + clrvoxel(((path[0]>>4) & 0x0f), (path[0] & 0x0f),i); +} + +void effect_rand_patharound (int iterations, int delay) +{ + int z, dz, i; + z = 4; + unsigned char path[28]; + + font_getpath(0,path,28); + + for (i = 0; i < iterations; i++) + { + dz = ((rand()%3)-1); + z += dz; + + if (z>7) + z = 7; + + if (z<0) + z = 0; + + effect_pathmove(path, 28); + setvoxel(0,7,z); + delay_ms(delay); + } +} + +void effect_pathspiral (int iterations, int delay) +{ + int z, i; + z = 4; + unsigned char path[16]; + + font_getpath(1,path,16); + + for (i = 0; i < iterations; i++) + { + setvoxel(4,0,i%8); + delay_ms(delay); + effect_pathmove(path, 28); + + } +} + +void effect_path_text (int delay, char *str) +{ + int z, i,ii; + z = 4; + unsigned char path[28]; + font_getpath(0,path,28); + + unsigned char chr[5]; + unsigned char stripe; + + while (*str) + { + //charfly(*str++, direction, axis, mode, delay); + + + font_getchar(*str++, chr); + + for (ii=0;ii<5;ii++) + { + //stripe = pgm_read_byte(&font[(chr*5)+ii]); + stripe = chr[ii]; + + for (z=0;z<8;z++) + { + if ((stripe>>(7-z)) & 0x01) + { + setvoxel(0,7,z); + } else + { + clrvoxel(0,7,z); + } + + } + effect_pathmove(path, 28); + delay_ms(delay); + } + + effect_pathmove(path, 28); + delay_ms(delay); + } + for (i=0;i<28;i++) + { + effect_pathmove(path, 28); + delay_ms(delay); + } +} + +void effect_path_bitmap (int delay, char bitmap, int iterations) +{ + int z, i, ii; + z = 4; + unsigned char path[28]; + font_getpath(0,path,28); + + for (i=0; i < iterations; i++) + { + for (ii=0;ii<8;ii++) + { + for (z=0;z<8;z++) + { + if (font_getbitmappixel(bitmap,(7-z),ii)) + { + setvoxel(0,7,z); + } else + { + clrvoxel(0,7,z); + } + + } + delay_ms(delay); + effect_pathmove(path, 28); + } + + for (ii=0;ii<20;ii++) + { + delay_ms(delay); + effect_pathmove(path, 28); + } + } + for (ii=0;ii<10;ii++) + { + delay_ms(delay); + effect_pathmove(path, 28); + } +} + + + -- cgit v1.2.3