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path: root/gamechest/gamemanager.py
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#!python3

import contextlib
from logging import debug, info, warning, critical
from enum import Enum, auto as enum_auto

import yaml

#from . import utils
from stepper import Stepper
import steps_install, steps_remove

def strip_tar_ext(name):
    ext = '.tar.lzip'
    return name[:-len(ext)] if name.lower().endswith(ext) else name



_installer_steps_dict = {
    'download': steps_install.step_rsync,
    'extract': steps_install.step_extract,
    'clean': steps_install.step_clean,
}
_remover_steps_dict = {
    'remove': steps_remove.step_remove,
}
_updater_steps_dict = dict(**_remover_steps_dict, **_installer_steps_dict)


class GameStepper:

    def __init__(self, conf):
        self.game_installer = Stepper(conf, installer_steps_dict)
        self.game_remover = Stepper(conf, remover_steps_dict)
        self.game_updater = Stepper(conf, updater_steps_dict)
        self.curent = None

    def install(self, game_id):
        if self.current:
            return
        self.current = self.game_installer
        self.game_installer.start(self.conf.get_status(game_id))

    def remove(self, game_id):
        if self.current:
            return
        self.current = self.game_remover
        self.game_remover.start(self.conf.get_status(game_id))

    def update(self, game_id):
        if self.current:
            return
        self.current = self.game_updater
        self.game_updater.start(self.conf.get_status(game_id))

    def stop(self):
        if self.current:
            self.current.stop()
            self.current = None

    def poll(self):
        if self.current:
            return self.current.poll()


class GameManager:

    class State(Enum):
        IDLE = enum_auto()
        ONGOING = enum_auto()

    def __init__(self, conf):
        self.game_installer = Stepper(conf, installer_steps_dict)
        self.game_remover = Stepper(conf, remover_steps_dict)
        self.game_updater = Stepper(conf, updater_steps_dict)

    #def __init__(self, games_data_yaml_path, games_dir):
    #    self.games_data_yaml_path = games_data_yaml_path
    #    self.games_dir = games_dir
    #    self.state = self.State.IDLE
    #    self.update_state = self.State.IDLE
    #    self.current_game_name = None
    #    self.current_game_item = None
    #    self.current_game_status = {}

    #    with open(games_data_yaml_path) as stream:
    #        self.games_data = yaml.safe_load(stream)

    #    self.game_installer = GameInstaller(
    #            self.games_data['repository']['host'],
    #            self.games_data['repository']['path'],
    #            self.games_dir,
    #    )
    #    self.game_remover = GameRemover(
    #            self.games_data['repository']['host'],
    #            self.games_data['repository']['path'],
    #            self.games_dir,
    #    )

    def get_game_item(self, name):
        self.current_game_item = next(
                item
                for item in self.games_data['games']
                if item['name'] == name
        )
        return self.current_game_item

    def get_game_status(self, name):
        self.current_game_status = {}
        with contextlib.suppress(FileNotFoundError):
            with open(f'{self.conf.gamedir}/{name}.yaml') as stream:
                self.current_game_status = yaml.safe_load(stream)
        return self.current_game_status

    def is_game_updatable(self, name):
        #self. ### FIXME: Stopped here ?
        if not self.current_game_name:
            return False
        ivers = self.current_game_status.get('installed_version', None)
        # only call "updatable" if there was at least a version installed
        # else, this is just an "installable" package.
        if ivers is not None and ivers < self.current_game_item['version']:
            return True
        return False

    def set_current_game(self, game_id):
        if self.current_game_name == name:
            return
        self.current_game_name = name
        self.get_game_item(name)
        self.get_game_status(name)

    def start_install(self, game_id):
        if self.state != self.State.IDLE:
            return
        self.status = self.State.INSTALLING
        self.set_current_game(name)
        self.game_installer.start(
                self.current_game_item,
                game_status=self.current_game_status,
        )

    def start_remove(self, name):
        if self.state != self.State.IDLE:
            return
        self.status = self.State.REMOVING
        self.set_current_game(name)
        self.game_remover.start(
                self.current_game_item,
                game_status=self.current_game_status,
        )

    def start_update(self, name):
        if self.state != self.State.IDLE:
            return
        self.status = self.State.UPDATING_REMOVING
        self.set_current_game(name)
        self.game_remover.start(
                self.current_game_item,
                game_status=self.current_game_status,
        )

    def stop(self):
        self.state = self.State.IDLE
        self.game_remover.stop()
        self.game_installer.stop()

    def poll(self):
        entry_state = self.state
        return_value = {
                self.State.IDLE: (lambda: GameManagerBase.State.IDLE, 0, 0),
                self.State.INSTALLING: self.game_installer.poll,
                self.State.REMOVING: self.game_remover.poll,
                self.State.UPDATING_REMOVING: self.game_remover.poll,
                self.State.UPDATING_INSTALLING: self.game_installer.poll,
        }[entry_state]()
        if return_value[0] == GameManagerBase.Sate.IDLE:
            self.state = self.State.IDLE
            if entry_state == self.State.UPDATING_REMOVING:
                self.start_install(self.current_game_name)
                return_value = self.poll()
        return self.state, return_value[1], return_value[2]