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#!python3
import contextlib
import os
import queue
import re
import selectors
import shutil
import subprocess
import tarfile
import threading
from logging import debug, info, warning, critical
from enum import Enum, auto as enum_auto
import yaml
def strip_tar_ext(name):
ext = '.tar.lzip'
return name[:-len(ext)] if name.lower().endswith(ext) else name
class GameChestConfig:
'''
Stores configuration for whole program run time.
Should be pretty unmuttable.
'''
def __init__(self, repository_host, repository_path, gamedir, game_data):
self.repository_host = repository_host
self.repository_path = repository_path
self.gamedir = gamedir
self.game_data = game_data
class LockedData:
'every attribute access to this class is locked except lock and data'
def __init__(self, data={}):
super().__setattr__('lock', threading.Lock())
super().__setattr__('data', dict())
self.data.update(data)
def __getattr__(self, name):
with self.lock:
return self.data[name]
def __setattr__(self, name, value):
with self.lock:
self.data[name] = value
class Progress(LockedData):
'hold a progression status'
def __init__(self):
super().__init__(self, {
'global': 0,
'steps_count': 1,
'step': 0,
'step_index': 0,
'step_name': 'unknown',
})
@locked
def set_step_index(self, index):
self._step_index = index
self._global = (index/self._steps_count)*100
class GameManagerBase:
'''
Manage a worker processing steps in background and allows polling its
status (global steps progress, and current step progress).
'''
class State(Enum):
IDLE = enum_auto()
ONGOING = enum_auto()
class Command(Enum):
STOP = enum_auto()
def __init__(self, conf):
self.conf = conf
self.state_holder = LockedData()
self.state = self.State.IDLE
self.thread = None
self.lock = threading.Lock()
self.queue = queue.Queue(maxsize=10)
self.progress = Progress()
@property
def state(self):
return self.state_holder.state
@property.setter
def set_state(self, value):
self.state_holder.state = value
def worker(self, *args):
self.progress.steps_count = len(self.steps)
try:
for index, step in enumerate(self.steps):
self.progress.step_index = index
for step_progress in step():
self.progress.step = step_progress
finally:
self.state = self.State.IDLE
def start(self, *, game_status=None):
if self.steps is None:
raise NotImplementedError
if self.state == self.State.ONGOING:
return
self.progress.global = 0
self.progress.step = 0
with self.lock:
self.game_status = game_status
self.thread = threading.Thread(target=self.worker, daemon=True)
self.thread.start()
self.state = self.State.ONGOING
def stop(self):
if self.state != self.State.ONGOING:
return
self.state = self.State.IDLE
self.queue.put(self.Command.STOP)
def poll(self):
return self.state, self.global_progress, self.step_progress
class GameInstaller(GameManagerBase):
'''
Defines how to install a game:
- download it
- unarchive it
- remove the archive
'''
rsync_progress_re = re.compile(r'\s(\d+)%\s')
def __init__(self, conf):
super().__init__(conf)
self.steps = (
self._worker_rsync,
self._worker_unarchive,
self._worker_rmarchive,
)
def _worker_rsync_loop(self, proc, selector):
while True:
with contextlib.suppress(queue.Empty):
if self.queue.get_nowait() == self.Command.STOP:
proc.terminate()
break
if proc.poll() is not None:
break
if not any(key
for key, mask in selector.select(timeout=0.250)
if mask & selectors.EVENT_READ and key.fileobj == proc.stdout):
continue
# stdout.readline is a blocking call if there is no endline in
# stdout outputed by the subprocess.
# normally rsync output should be line buffered thus at any read event
# a call to readline should not block (or not long enough to be
# able to process a queued command quick enough).
line = proc.stdout.readline()
if match := self.rsync_progress_re.search(line):
progress = int(match.group(1))
yield progress
def _worker_rsync(self):
package_name = self.conf.game_data['package_name']
command = (
'rsync',
'-a',
'--partial',
'--info=progress2',
f'{self.conf.repository_host}:{self.conf.repository_path}/{package_name}',
f'{self.conf.gamedir}/.',
)
debug('running command %s', command)
with contextlib.ExitStack() as stack:
proc = stack.enter_context(subprocess.Popen(
command,
stdout=subprocess.PIPE,
encoding='utf8'))
selector = stack.enter_context(selectors.DefaultSelector())
selector.register(proc.stdout, selectors.EVENT_READ)
yield from self._worker_rsync_loop(proc=proc, selector=selector)
def _worker_unarchive(self):
with contextlib.ExitStack() as stack:
lzip_command = '/usr/bin/lzip'
plzip_command = '/usr/bin/plzip'
if os.path.exists(plzip_command):
lzip_command = plzip_command
lzip_proc = stack.enter_context(subprocess.Popen(
(lzip_command, '-d'),
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
))
tar_proc = stack.enter_context(subprocess.Popen(
('tar', '-C', self.output_dir, '-xvf', '-'),
stdin=lzip_proc.stdout,
stdout=subprocess.PIPE,
))
filepath = f'{self.conf.gamedir}/{self.conf.game_data["package_name"]}'
filepath_status = f'{self.conf.gamedir}/{self.conf.game_data["name"]}.yaml'
fobj = stack.enter_context(open(filepath, 'rb'))
selector = stack.enter_context(selectors.DefaultSelector())
selector.register(tar_proc.stdout, selectors.EVENT_READ)
filesize = os.stat(filepath).st_size
def _itemscounter():
while ready := selector.select(0.100):
data = tar_proc.stdout.read1()
if len(data) == 0:
break
itemscount += data.count(b'\n')
itemscount = 0
while True:
with contextlib.suppress(queue.Empty):
if self.queue.get_nowait() == self.Command.STOP:
break
data = fobj.read(131072) # 128kib chunks
if len(data) == 0:
lzip_proc.stdin.close()
break
lzip_proc.stdin.write(data)
yield filesize / fobj.tell()
_itemscounter()
_itemscounter()
with open(filepath_status, 'wb') as fobj:
yaml.safe_dump({
'installed_count': itemscount,
'installed_version': self.conf.game_data['version'],
'installed_package_name': self.conf.game_data['package_name'],
}, fobj)
def _worker_rmarchive(self):
os.unlink(f'{self.conf.gamedir}/{self.conf.game_data["package_name"]}')
class GameRemover(GameManagerBase):
'''
Defines how to remove a game. Basically removes a directory, with progress
report.
'''
def __init__(self, conf):
super().__init__(conf)
self.steps = (self._worker_remove, self._worker_rm_data)
def _worker_remove(self):
if self.game_status is None:
return
extracted_path = '/'.join((
self.conf.gamedir,
strip_tar_ext(self.game_status['installed_package_name']),
))
filepath_status = f'{self.conf.gamedir}/{self.conf.game_data["name"]}.yaml'
with open(filepath_status) as stream:
pkg_status = yaml.safe_load(stream)
with contextlib.ExitStack() as stack:
proc = stack.enter_context(subprocess.Popen(
('rm', '-rvf', '--', extracted_path),
stdout=subprocess.PIPE,
))
selector = stack.enter_context(selectors.DefaultSelector())
selector.register(proc.stdout, selectors.EVENT_READ)
itemscount = 0
while True:
with contextlib.suppress(queue.Empty):
if self.queue.get_nowait() == self.Command.STOP:
proc.terminate()
break
if ready := selector.select(0.250):
data = proc.stdout.read1()
if len(data) == 0:
break
itemscount += data.count(b'\n')
yield itemscount*100/pkg_status['installed_count']
def _worker_rm_data(self):
if self.game_status is None:
return
os.unlink(f'{self.conf.gamedir}/{self.conf.game_data["name"]}.yaml')
class GameUpdater(GameManagerBase):
'''
Combine GameRemover and GameInstaller to form a consistent updating unit.
'''
def __init__(self, conf):
super().__init__(conf)
self._remover = GameRemover(conf)
self._installer = GameInstaller(conf)
self.steps = self._remover.steps + self._installer.steps
def _worker(self):
#class GameData:
#
# class
class GameManager:
class State(Enum):
IDLE = enum_auto()
INSTALLING = enum_auto()
REMOVING = enum_auto()
UPDATING_REMOVING = enum_auto()
UPDATING_INSTALLING = enum_auto()
def __init__(self, games_data_yaml_path, games_dir):
self.games_data_yaml_path = games_data_yaml_path
self.games_dir = games_dir
self.state = self.State.IDLE
self.update_state = self.State.IDLE
self.current_game_name = None
self.current_game_item = None
self.current_game_status = {}
with open(games_data_yaml_path) as stream:
self.games_data = yaml.safe_load(stream)
self.game_installer = GameInstaller(
self.games_data['repository']['host'],
self.games_data['repository']['path'],
self.games_dir,
)
self.game_remover = GameRemover(
self.games_data['repository']['host'],
self.games_data['repository']['path'],
self.games_dir,
)
def get_game_item(self, name):
self.current_game_item = next(
item
for item in self.games_data['games']
if item['name'] == name
)
return self.current_game_item
def get_game_status(self, name):
self.current_game_status = {}
with contextlib.suppress(FileNotFoundError):
with open(f'{self.conf.gamedir}/{name}.yaml') as stream:
self.current_game_status = yaml.safe_load(stream)
return self.current_game_status
def is_game_updatable(self, name):
#self. ### FIXME: Stopped here ?
if not self.current_game_name:
return False
ivers = self.current_game_status.get('installed_version', None)
# only call "updatable" if there was at least a version installed
# else, this is just an "installable" package.
if ivers is not None and ivers < self.current_game_item['version']:
return True
return False
def set_current_game(self, name):
if self.current_game_name == name:
return
self.current_game_name = name
self.get_game_item(name)
self.get_game_status(name)
def start_install(self, name):
if self.state != self.State.IDLE:
return
self.status = self.State.INSTALLING
self.set_current_game(name)
self.game_installer.start(
self.current_game_item,
game_status=self.current_game_status,
)
def start_remove(self, name):
if self.state != self.State.IDLE:
return
self.status = self.State.REMOVING
self.set_current_game(name)
self.game_remover.start(
self.current_game_item,
game_status=self.current_game_status,
)
def start_update(self, name):
if self.state != self.State.IDLE:
return
self.status = self.State.UPDATING_REMOVING
self.set_current_game(name)
self.game_remover.start(
self.current_game_item,
game_status=self.current_game_status,
)
def stop(self):
self.state = self.State.IDLE
self.game_remover.stop()
self.game_installer.stop()
def poll(self):
entry_state = self.state
return_value = {
self.State.IDLE: (lambda: GameManagerBase.State.IDLE, 0, 0),
self.State.INSTALLING: self.game_installer.poll,
self.State.REMOVING: self.game_remover.poll,
self.State.UPDATING_REMOVING: self.game_remover.poll,
self.State.UPDATING_INSTALLING: self.game_installer.poll,
}[entry_state]()
if return_value[0] == GameManagerBase.Sate.IDLE:
self.state = self.State.IDLE
if entry_state == self.State.UPDATING_REMOVING:
self.start_install(self.current_game_name)
return_value = self.poll()
return self.state, return_value[1], return_value[2]
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