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#!python3
'''
Usage: gamechest.py --gamelist=GAMELIST.YAML --gamedir=GAMEDIR
'''
import logging
import os
from logging import debug, info, warning, critical
import docopt
import yaml
import gi
from . import gamemanager
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk as gtk, GLib as glib, GdkPixbuf as gdkpixbuf
from gi.repository.GdkPixbuf import Pixbuf
class GameList:
def __init__(self, gamelist, gamedir):
debug(f'managing gamedir {gamedir}')
debug(f'reading gamelist from {gamelist}')
with open(gamelist) as stream:
self.yaml_data = yaml.safe_load(stream)
self.gamedir = gamedir
debug('loaded data: %d bytes', len(self.yaml_data))
class Handler:
def __init__(self, builder, gamelist, gamelist_dir, gamedir):
self.builder = builder
self.gamelist = gamelist
self.gamelist_dir = gamelist_dir
self.gamedir = gamedir
repository_host = gamelist.yaml_data['repository']['host']
repository_path = gamelist.yaml_data['repository']['path']
self.game_installer = gamemanager.GameInstaller(
repository_host, repository_path, gamedir)
self.game_remover = gamemanager.GameRemover(
repository_host, repository_path, gamedir)
self.game_status = gamemanager.GameStatus(
repository_host, repository_path, gamedir)
self.game_title = builder.get_object('game_title')
self.game_image = builder.get_object('game_image')
self.game_characteristics = builder.get_object('game_characteristics')
self.game_description = builder.get_object('game_description')
self.btn_install = builder.get_object('btn_install')
self.btn_update = builder.get_object('btn_update')
self.btn_remove = builder.get_object('btn_remove')
self.game_install_stop_btn = builder.get_object('game_install_stop_btn')
self.game_install_progress = builder.get_object('game_install_progress')
self.global_progression = builder.get_object('global_progression')
self.game_install_timeout_id = None
self.current_selected_game = None
self.game_image_pixbuf = None
def on_destroy(self, *args):
gtk.main_quit()
def on_quit_clicked(self, *args):
print('quit')
gtk.main_quit()
def gamelist_on_changed(self, selection, *args):
model, treeiter = selection.get_selected()
if treeiter is None:
return
index = model[treeiter][2]
#print("You selected", self.gamelist['games'][model[treeiter][2]])
debug('selected index: %d', index)
game_item = self.gamelist.yaml_data['games'][index]
self.current_selected_game = game_item
info("You selected (title): %s", game_item['title'])
self.game_title.set_label(game_item['title'])
if image := game_item.get('image', None):
image_path = f'{self.gamelist_dir}/{image}'
debug('image path: %s', image_path)
if os.path.exists(image_path):
#self.game_image.set_from_file(image_path)
self.game_image_pixbuf = Pixbuf.new_from_file(image_path)
self.game_image_draw()
self.game_characteristics.set_text(
game_item.get('characteristics', 'Unfilled characteristics'))
description = game_item.get('description', 'No description')
self.game_description.set_text(description)
if self.game_status.exists(game_item['name']):
debug('game status exists')
self.btn_install.hide()
self.btn_update.show()
self.btn_remove.show()
else:
debug('game status does not exist')
def game_image_on_draw(self, widget, cr, *args):
self.game_image_draw()
def game_image_draw(self):
if not self.game_image_pixbuf:
return
orig_width = self.game_image_pixbuf.get_width()
orig_height = self.game_image_pixbuf.get_height()
dest_width = self.game_image.get_allocated_width()
dest_height = self.game_image.get_allocated_height()
ratio_width = dest_width / orig_width
ratio_height = dest_height / orig_height
ratio = min(ratio_width, ratio_height)
#width, height = self.game_image.get_allocated_size()
pixbuftmp = self.game_image_pixbuf.scale_simple(
orig_width*ratio,
orig_height*ratio,
gdkpixbuf.InterpType.BILINEAR)
self.game_image.set_from_pixbuf(pixbuftmp)
def on_draw(self, widget, cr, data):
context = widget.get_style_context()
width = widget.get_allocated_width()
height = widget.get_allocated_height()
Gtk.render_background(context, cr, 0, 0, width, height)
r, g, b, a = data["color"]
cr.set_source_rgba(r, g, b, a)
cr.rectangle(0, 0, width, height)
cr.fill()
############################################################
# install management
############################################################
def game_install_on_clicked(self, *args):
if not self.current_selected_game:
return
self.game_install_timeout_id = \
glib.timeout_add(250, self.game_install_on_timeout, None)
self.game_install_stop_btn.show()
game_item = self.current_selected_game
self.game_installer.start(game_item)
# set progress bar to 0.0001 in order to update them the first time on
# timeout (most useful for global advance)
self.global_progression.set_fraction(0.0001)
self.game_install_progress.set_fraction(0.0001)
def game_install_stop(self):
if not self.game_install_timeout_id:
return
glib.source_remove(self.game_install_timeout_id)
self.game_install_timeout_id = None
self.game_installer.stop()
#self.game_install_progress.set_fraction(1)
self.game_install_stop_btn.hide()
def game_installstop_on_clicked(self, *args):
self.game_install_stop()
def game_install_on_timeout(self, *args):
status, progress1, progress2 = self.game_installer.poll()
#print(f'status {status} progress1 {progress1} progress2 {progress2}')
old_progress1 = self.global_progression.get_fraction()
if (progress1/100) != old_progress1:
self.global_progression.set_fraction(progress1/100)
self.global_progression.set_text(f'global {progress1:.2f}%')
old_progress2 = self.game_install_progress.get_fraction()
if (progress2/100) != old_progress2:
self.game_install_progress.set_fraction(progress2/100)
self.game_install_progress.set_text(f'step {progress2:.2f}%')
# returning False value means stop timer
if status == self.game_installer.State.ONGOING:
return True
self.game_install_stop()
return False
def main():
logging.basicConfig(level=logging.DEBUG)
logging.getLogger().handlers[0].setFormatter(logging.Formatter(
"gamechest: %(levelname)s: %(funcName)s:%(lineno)s: %(message)s"))
args = docopt.docopt(__doc__)
debug('args: %s', args)
gamelist_dir = (
os.path.dirname(args['--gamelist'])
+ '/.'
+ os.path.basename(args['--gamelist'])
+ '.d'
)
gamelist = GameList(args['--gamelist'], args['--gamedir'])
builder = gtk.Builder()
builder.add_from_file('gamechest.glade')
builder.connect_signals(
Handler(builder, gamelist, gamelist_dir, args['--gamedir']))
window = builder.get_object('window2')
window.show_all()
gamelist_store = builder.get_object('gamelist_store')
gamelist_store.clear()
for index, game in enumerate(gamelist.yaml_data['games']):
gamelist_store.append((False, game['title'], index))
info('%d games loaded', len(gamelist.yaml_data['games']))
gtk.main()
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