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author | vg <vgm+dev@devys.org> | 2022-09-19 20:50:15 +0200 |
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committer | vg <vgm+dev@devys.org> | 2022-09-19 20:50:15 +0200 |
commit | 1e61836d565ee7433894b6fd8444a5bf930891f1 (patch) | |
tree | d508bdb050ee90a0b97f72c87e22fb20ea8db4d8 | |
parent | 7b656127e3fc0139f13820ddbffc3840924d7dcb (diff) | |
download | gamechest-1e61836d565ee7433894b6fd8444a5bf930891f1.tar.gz gamechest-1e61836d565ee7433894b6fd8444a5bf930891f1.tar.bz2 gamechest-1e61836d565ee7433894b6fd8444a5bf930891f1.zip |
git-sync on seele
-rwxr-xr-x | gamechestcli/__main__.py | 20 | ||||
-rw-r--r-- | gamechestcli/gamechest/gameconfig.py | 10 | ||||
-rw-r--r-- | gamechestcli/gamechest/gamedb.py | 4 | ||||
-rw-r--r-- | gamechestcli/gamechest/statusdb.py | 18 |
4 files changed, 35 insertions, 17 deletions
diff --git a/gamechestcli/__main__.py b/gamechestcli/__main__.py index 8fe912d..22749bd 100755 --- a/gamechestcli/__main__.py +++ b/gamechestcli/__main__.py @@ -5,16 +5,21 @@ Manage games. Install, remove, run them. Usage: gamechest install <GAME_ID> gamechest remove <GAME_ID> gamechest run [--profile_id=<PROFILE_ID>] <GAME_ID> - gamechest set [--profile_id=<PROFILE_ID>] [--remote_basedir=<BASEDIR>] [--gamesaves_path] + gamechest set [--profile_id=<PROFILE_ID>] [--remote_basedir=<PATH>] [--gamesaves_path=<PATH>] + gamechest list [--installed] + gamechest showconfig ''' import sys import docopt +from rich import print from gamechest.cliactions import install, remove, run from gamechest.gameconfig import config +from gamechest.statusdb import StatusDB +from gamechest.gamedb import GameDB def main(): @@ -35,9 +40,20 @@ def main(): config.set_profile_id(args['--profile_id']) if args['--remote_basedir']: config.set_remote_basedir(args['--remote_basedir']) - if args['--gamesaves_path'] + if args['--gamesaves_path']: config.set_gamesaves_path(args['--gamesaves_path']) config.save() + elif args['list']: + status_db = StatusDB() + if args['--installed']: + print(list(status_db.get_installed())) + else: + game_db = GameDB() + list_installed = list(status_db.get_installed()) + for game_id in game_db.get_ids(): + print(game_id, 'installed:', game_id in list_installed) + elif args['showconfig']: + config.print_config() if __name__ == "__main__": diff --git a/gamechestcli/gamechest/gameconfig.py b/gamechestcli/gamechest/gameconfig.py index effacd0..91f13ff 100644 --- a/gamechestcli/gamechest/gameconfig.py +++ b/gamechestcli/gamechest/gameconfig.py @@ -2,7 +2,7 @@ import contextlib from pathlib import Path import yaml -from xdg import xdg_data_home +from xdg import xdg_data_home, xdg_config_home from . import consts @@ -36,7 +36,8 @@ class GameConfig: self.game_config_filepath = game_config_filepath with contextlib.ExitStack() as stack: stack.enter_context(contextlib.suppress(FileNotFoundError)) - fdin = stack.enter_context(open(game_config_filepath, 'rb')) + fdin = stack.enter_context(open(game_config_filepath, 'r', + encoding='utf8')) self.config = yaml.safe_load(fdin) self.config = { **DEFAULT_CONFIG_DICT, @@ -74,7 +75,7 @@ class GameConfig: self.config['gamesaves_path'] ) ) - with open(self.game_config_filepath, 'wb') as fdout: + with open(self.game_config_filepath, 'w', encoding='utf8') as fdout: yaml.safe_dump(dict_transformed_for_save, fdout) def set_profile_id(self, profile_id): @@ -93,6 +94,9 @@ class GameConfig: games_install_path.mkdir(parents=True, exist_ok=True) return games_install_path + def print_config(self): + print(self.config) + # default instance of gameconfig, same instance intended to be shared through # all modules which needs it. diff --git a/gamechestcli/gamechest/gamedb.py b/gamechestcli/gamechest/gamedb.py index 99d3c9a..98db2d9 100644 --- a/gamechestcli/gamechest/gamedb.py +++ b/gamechestcli/gamechest/gamedb.py @@ -41,3 +41,7 @@ class GameDB: ] return command + + def get_ids(self): + for game_info in self.db['games']: + yield game_info['id'] diff --git a/gamechestcli/gamechest/statusdb.py b/gamechestcli/gamechest/statusdb.py index e343d8e..4c490a2 100644 --- a/gamechestcli/gamechest/statusdb.py +++ b/gamechestcli/gamechest/statusdb.py @@ -66,18 +66,12 @@ class StatusDB: game_info['id'], )) - #def get_installed_game_name(self, game_id): - # row = ( - # self.conn - # .execute('SELECT version_installed FROM status WHERE game_id = ?', - # (game_id, )) - # .fetchone() - # ) - # if row is None: - # #return False - # raise ValueError('Game not found') - # version_installed = row[0] - # return f'{game_id}_v{version_installed}' + def get_installed(self): + for row in ( + self.conn + .execute('SELECT game_id FROM status WHERE installed = 1') + ): + yield row[0] def set_uninstalled(self, game_info): return self.set_installed(game_info, installed=False) |