1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/*
* socket.h -- declarations for socket library functions
*
* For license terms, see the file COPYING in this directory.
*/
#ifndef SOCKET__
#define SOCKET__
/* Create a new client socket; returns (FILE *)NULL on error */
#if INET6
int SockOpen(const char *host, const char *service, const char *options,
const char *plugin);
#else /* INET6 */
int SockOpen(const char *host, int clientPort, const char *options,
const char *plugin);
#endif /* INET6 */
/* Returns 1 if this socket is OK, 0 if it isn't select()able
* on - probably because it's been closed. You should
* always check this function before passing stuff to the
* select()-based waiter, as otherwise it may loop.
*/
int SockCheckOpen(int fd);
/*
Get a string terminated by an '\n' (matches interface of fgets).
Pass it a valid socket, a buffer for the string, and
the length of the buffer (including the trailing \0)
returns length of buffer on success, -1 on failure.
*/
int SockRead(int sock, char *buf, int len);
/*
* Peek at the next socket character without actually reading it.
*/
int SockPeek(int sock);
/*
Write a chunk of bytes to the socket (matches interface of fwrite).
Returns number of bytes successfully written.
*/
int SockWrite(int sock, char *buf, int size);
/*
Send formatted output to the socket (matches interface of fprintf).
Returns number of bytes successfully written.
*/
#if defined(HAVE_STDARG_H)
int SockPrintf(int sock, const char *format, ...) ;
#else
int SockPrintf();
#endif
/*
Close a socket previously opened by SockOpen. This allows for some
additional clean-up if necessary.
*/
int SockClose(int sock);
#endif /* SOCKET__ */
|