1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/*
* socket.c -- socket library functions
*
* For license terms, see the file COPYING in this directory.
*/
#include <config.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>
#if defined(STDC_HEADERS)
#include <stdlib.h>
#endif
#if defined(HAVE_UNISTD_H)
#include <unistd.h>
#endif
#if defined(HAVE_STDARG_H)
#include <stdarg.h>
#else
#include <varargs.h>
#endif
#include "socket.h"
FILE *Socket(host, clientPort)
char *host;
int clientPort;
{
int sock;
unsigned long inaddr;
struct sockaddr_in ad;
struct hostent *hp;
memset(&ad, 0, sizeof(ad));
ad.sin_family = AF_INET;
inaddr = inet_addr(host);
if (inaddr != INADDR_NONE)
memcpy(&ad.sin_addr, &inaddr, sizeof(inaddr));
else
{
hp = gethostbyname(host);
if (hp == NULL)
return (FILE *)NULL;
memcpy(&ad.sin_addr, hp->h_addr, hp->h_length);
}
ad.sin_port = htons(clientPort);
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0)
return (FILE *)NULL;
if (connect(sock, (struct sockaddr *) &ad, sizeof(ad)) < 0)
return (FILE *)NULL;
return fdopen(sock, "r+");
}
#if defined(HAVE_STDARG_H)
int SockPrintf(FILE *sockfp, char* format, ...)
{
#else
int SockPrintf(sockfp,format,va_alist)
FILE *sockfp;
char *format;
va_dcl {
#endif
va_list ap;
char buf[8192];
#if defined(HAVE_STDARG_H)
va_start(ap, format) ;
#else
va_start(ap);
#endif
vsprintf(buf, format, ap);
va_end(ap);
return SockWrite(buf, strlen(buf), sockfp);
}
/*
* FIXME: This needs to be recoded to use stdio, if that's possible.
*
* If you think these functions are too slow and inefficient, you're
* absolutely right. I wish I could figure out what to do about it.
* The ancestral popclient used static buffering here to cut down on the
* number of read(2) calls, but we can't do that because we can have
* two or more sockets open at a time.
*
* The right thing to do would be to use stdio for internal per-socket
* buffering here (which is why Socket() returns a file pointer) but
* this causes mysterious lossage. In case someone ever finds a way
* around this, a note on Carl Harris's original implementation said:
*
* Size of buffer for internal buffering read function
* don't increase beyond the maximum atomic read/write size for
* your sockets, or you'll take a potentially huge performance hit
*
* #define INTERNAL_BUFSIZE 2048
*
*/
int SockWrite(buf,len,sockfp)
char *buf;
int len;
FILE *sockfp;
{
int n, wrlen = 0;
while (len)
{
n = write(fileno(sockfp), buf, len);
if (n <= 0)
return -1;
len -= n;
wrlen += n;
buf += n;
}
return wrlen;
}
int SockGets(buf, len, sockfp)
char *buf;
int len;
FILE *sockfp;
{
int rdlen = 0;
while (--len)
{
if (read(fileno(sockfp), buf, 1) != 1)
return -1;
else
rdlen++;
if (*buf == '\n')
break;
if (*buf != '\r') /* remove all CRs */
buf++;
}
*buf = 0;
return rdlen;
}
/* socket.c ends here */
|