/* * socket.h -- declarations for socket library functions * * For license terms, see the file COPYING in this directory. */ #ifndef SOCKET__ #define SOCKET__ /* Create a new client socket; returns (FILE *)NULL on error */ #if INET6_ENABLE int SockOpen(const char *host, const char *service, const char *options, const char *plugin); #else /* INET6_ENABLE */ int SockOpen(const char *host, int clientPort, const char *options, const char *plugin); #endif /* INET6_ENABLE */ /* Returns 1 if this socket is OK, 0 if it isn't select()able * on - probably because it's been closed. You should * always check this function before passing stuff to the * select()-based waiter, as otherwise it may loop. */ int SockCheckOpen(int fd); /* Get a string terminated by an '\n' (matches interface of fgets). Pass it a valid socket, a buffer for the string, and the length of the buffer (including the trailing \0) returns length of buffer on success, -1 on failure. */ int SockRead(int sock, char *buf, int len); /* * Peek at the next socket character without actually reading it. */ int SockPeek(int sock); /* Write a chunk of bytes to the socket (matches interface of fwrite). Returns number of bytes successfully written. */ int SockWrite(int sock, char *buf, int size); /* Send formatted output to the socket (matches interface of fprintf). Returns number of bytes successfully written. */ #if defined(HAVE_STDARG_H) int SockPrintf(int sock, const char *format, ...) ; #else int SockPrintf(); #endif /* Close a socket previously opened by SockOpen. This allows for some additional clean-up if necessary. */ int SockClose(int sock); #endif /* SOCKET__ */